Hi James, Quality collections of public domain sounds at a decent sampling rate and format e.g. wav might be of use. I am not aware of any good collections myself, as far as freebies go. The names of the files should be highly descriptive, e.g. check out the BBC sample CDS for a good example of this. Categorizing sound in sub folders and tagging them with keywords using the wav or NTFS metadata might be very useful for finding sound effects by searching, too. Mind you, though, that most of the good SFX or music sample CDs are commercial. re-Distributing such samples is not exactly legal. I'd like to know more about the law here but I think ripping sound samples from games, ROms, MOD files or even sample synths is questionable, too. Now, using the sample ROms of synths in your own music or SFX or even MOD Files, though, is legal, of course, but in that your end product is the music or sound, you are not offering merely raw, ripped samples copyrighted by whatever firm sampled them. Of course, there's the philosophical debate of how much an analog synth patch needs to be tweaked before it is a new sound totally, but let's not get into that here, Analog Heaven or rec.music.makers.synth would be a far better place for that. I'm mentioning sample ROms of synths since I think they are in fact copyrighted. Certainhly, say, Korg don't use Roland's TR-808 drum samples exactly,, at least didn't in the X5 or Trinity days, I think they would if they could. -- With kind regards Veli-Pekka Tätilä (vtatila@xxxxxxxxxxxxxxxxxxxx) Accessibility, game music, synthesizers and programming: http://www.student.oulu.fi/~vtatila james.homme@xxxxxxxxxxxx wrote: > Hi, > Along this vein, would there be interest in having a collection of sounds > or are there enough of those already not to need to do that kind of thing? __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind