On Tue, 23 Jul 2002 16:24:12 +0100, you wrote: >Did they say whether or not they prefered it over a more linear approach? >It's wierd, I'd have thought a more open-ended game would be recieved well >but I've heard a lot of people moaning about that factor... They talked about how it isn't really all that open at all, and that to progress in the game you have to follow a pretty linear path. I'd say a good summary of the review would be: Open-ended = great. Linear plot to keep things together = great. Carnage = great. Conversion = "a technical wreck" Rockstar = cocks.