[pr0k] Re: OHMYGOD

  • From: Andy Burrows <Andy.Burrows@xxxxxxxxxxxxx>
  • To: "'pr0k@xxxxxxxxxxxxxxx'" <pr0k@xxxxxxxxxxxxxxx>
  • Date: Tue, 23 Jul 2002 16:24:12 +0100

> and they praised it

Did they say whether or not they prefered it over a more linear approach?
It's wierd, I'd have thought a more open-ended game would be recieved well
but I've heard a lot of people moaning about that factor...

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