[pr0k] Re: All the Cs

  • From: "Toks Solarin" <toks@xxxxxxxxxxxxxxxxx>
  • To: <pr0k@xxxxxxxxxxxxxxx>
  • Date: Mon, 8 Jul 2002 15:19:51 +0100

Have you done big slow motion hell hounds? ;)

-----Original Message-----
From: Nicholas Stephens [mailto:Nicholas@xxxxxxxxxx]=20
Sent: 08 July 2002 15:25
To: pr0k@xxxxxxxxxxxxxxx
Subject: [pr0k] Re: All the Cs



Well, fortunately I don't think I have to clean up the animation files
because that's going to be done in code. All I have to do is load them
in to
a biped, check they look alright and then export them. If some of them
are
behaving weird with the skeleton then I can modify them later.

PIECE OF PISS.
I'm sure it'll fuck up somewhere along the line though.

I still have to hand animate the animals though because there isn't any
motion capture for them. I've already done a few.





> -----Original Message-----
> From: Steven Pick [mailto:steve.pick@xxxxxxxxxxxxxxxxxxxxx]
> Sent: 08 July 2002 11:40
> To: pr0k@xxxxxxxxxxxxxxx
> Subject: [pr0k] Re: All the Cs
>=20
>=20
>=20
> >
> > I'm a motion capture and animation whore.
>=20
> Note the way it's much harder to handle motion capture data=20
> than it is to,
> hmmm, I dunno, say KEYFRAME THE ANIMATION YOURSELF.
>=20
> Motion capture is the stuff of football game-induced=20
> nightmares. "Fully
> motion captured F1 pit crew!". Fuck dat sheet.
>=20
> Steve ;)~
>=20
> Art Monkey
> steve.pick@xxxxxxxxxxxxxxxxxxxxx
>=20
> "I'm not sure what I am supposed
> to taste besides pain"
>=20
>=20




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