[pittsburghquake] Re: UT2003 not released until 10/2

  • From: "Agostoni, Jason D." <agostoni@xxxxxxx>
  • To: "'pittsburghquake@xxxxxxxxxxxxx'" <pittsburghquake@xxxxxxxxxxxxx>
  • Date: Thu, 26 Sep 2002 15:03:22 -0400

Cool.  Also check out the archives because I think I sent something you can use 
to set the rail to look just like Q2 ... here it is:

set cg_oldRail "0" 

I think that should do it..

AssS...

-----Original Message-----
From: Jason M [mailto:bluecat141@xxxxxxxxxxx]
Sent: Thursday, September 26, 2002 2:58 PM
To: pittsburghquake@xxxxxxxxxxxxx
Subject: [pittsburghquake] Re: UT2003 not released until 10/2



Just found this last night while surfing the web...

For those of you who *loved* the Q2 rail gun... (I'm one of them!)

From some Q3 FAQ ...

>Most people prefer the rail trail in Q2, but the reason it wasn't
>implemented in Q3A was because the current rail uses 3000 polygons,
>when it shot across the screen (with the q2 rail) people with slow 
>computers would freeze.
>
>There are 4 variables working with the railgun fire: check these out and 
>experiment:
>
>/cg_railTrailTime
>/r_railwidth
>/r_railcorewidth
>/r_railsegmentlength
>
>The railgun trail might be fixed in a later patch but this is purely a 
>guess.

I haven't experimented with these settings yet, but when I do, I'll let you 
know what I find.

Later,
alchemist

>From: "Agostoni, Jason D." <agostoni@xxxxxxx>
>Reply-To: pittsburghquake@xxxxxxxxxxxxx
>To: "'pittsburghquake@xxxxxxxxxxxxx'" <pittsburghquake@xxxxxxxxxxxxx>
>Subject: [pittsburghquake] Re: UT2003 not released until 10/2
>Date: Thu, 26 Sep 2002 12:23:15 -0400
>
>You chose tonight for your Anniversary?  Of all nights?  Sheesh .. what 
>kinda friend are you ....
>
>Anyway ... Jackie is on call again on Saturday so any time that day is cool 
>for me! Any game too ...
>
>-----Original Message-----
>From: Ficco, Mathew A. [mailto:ficco@xxxxxxx]
>Sent: Thursday, September 26, 2002 12:19 PM
>To: 'pittsburghquake@xxxxxxxxxxxxx'
>Subject: [pittsburghquake] Re: UT2003 not released until 10/2
>
>
>
>You want to play tonight of all nights?  Tonight is my Anniversary so there 
>is no way.  Let me know when you're playing again.  If started to play Q3 
>again and am ready to kick some ass.
>
>By the way... try this site 24.191.90.216 (default port).  There is usually 
>4 to 10 players (sometime 10+) and the server settings are pretty neat.  
>Whenever someone dies their weapon stays there so you always have a weapon. 
>  Frag limit is set to 50 with a time limit of 10 minutes.
>
>Matt
>
>-----Original Message-----
>From: Agostoni, Jason D. [mailto:agostoni@xxxxxxx]
>Sent: Thursday, September 26, 2002 12:16 PM
>To: 'pittsburghquake@xxxxxxxxxxxxx'
>Subject: [pittsburghquake] UT2003 not released until 10/2
>
>
>
>Bastards!  I thought it was supposed to release today ... oh well I guess I 
>can wait a little longer!  Anyone want to try some multiplayer UT2003 
>tonight?  Alchemist said he might be available and my wife is on call this 
>evening ... good night for a frag fest?  Or if you prefer ... we can play 
>something else like Quake 2/3...
>
>J
>
>======================
>Jason D. Agostoni
>System Analyst
>Automotive Coatings
>PPG Industries, Inc.
>
>agostoni@xxxxxxx *
>412-434-3343 (Pittsburgh) *
>412-434-3800 (FAX)
>======================


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