Cool. Also check out the archives because I think I sent something you can use to set the rail to look just like Q2 ... here it is: set cg_oldRail "0" I think that should do it.. AssS... -----Original Message----- From: Jason M [mailto:bluecat141@xxxxxxxxxxx] Sent: Thursday, September 26, 2002 2:58 PM To: pittsburghquake@xxxxxxxxxxxxx Subject: [pittsburghquake] Re: UT2003 not released until 10/2 Just found this last night while surfing the web... For those of you who *loved* the Q2 rail gun... (I'm one of them!) From some Q3 FAQ ... >Most people prefer the rail trail in Q2, but the reason it wasn't >implemented in Q3A was because the current rail uses 3000 polygons, >when it shot across the screen (with the q2 rail) people with slow >computers would freeze. > >There are 4 variables working with the railgun fire: check these out and >experiment: > >/cg_railTrailTime >/r_railwidth >/r_railcorewidth >/r_railsegmentlength > >The railgun trail might be fixed in a later patch but this is purely a >guess. I haven't experimented with these settings yet, but when I do, I'll let you know what I find. Later, alchemist >From: "Agostoni, Jason D." <agostoni@xxxxxxx> >Reply-To: pittsburghquake@xxxxxxxxxxxxx >To: "'pittsburghquake@xxxxxxxxxxxxx'" <pittsburghquake@xxxxxxxxxxxxx> >Subject: [pittsburghquake] Re: UT2003 not released until 10/2 >Date: Thu, 26 Sep 2002 12:23:15 -0400 > >You chose tonight for your Anniversary? Of all nights? Sheesh .. what >kinda friend are you .... > >Anyway ... Jackie is on call again on Saturday so any time that day is cool >for me! Any game too ... > >-----Original Message----- >From: Ficco, Mathew A. [mailto:ficco@xxxxxxx] >Sent: Thursday, September 26, 2002 12:19 PM >To: 'pittsburghquake@xxxxxxxxxxxxx' >Subject: [pittsburghquake] Re: UT2003 not released until 10/2 > > > >You want to play tonight of all nights? Tonight is my Anniversary so there >is no way. Let me know when you're playing again. If started to play Q3 >again and am ready to kick some ass. > >By the way... try this site 24.191.90.216 (default port). There is usually >4 to 10 players (sometime 10+) and the server settings are pretty neat. >Whenever someone dies their weapon stays there so you always have a weapon. > Frag limit is set to 50 with a time limit of 10 minutes. > >Matt > >-----Original Message----- >From: Agostoni, Jason D. [mailto:agostoni@xxxxxxx] >Sent: Thursday, September 26, 2002 12:16 PM >To: 'pittsburghquake@xxxxxxxxxxxxx' >Subject: [pittsburghquake] UT2003 not released until 10/2 > > > >Bastards! I thought it was supposed to release today ... oh well I guess I >can wait a little longer! Anyone want to try some multiplayer UT2003 >tonight? Alchemist said he might be available and my wife is on call this >evening ... good night for a frag fest? Or if you prefer ... we can play >something else like Quake 2/3... > >J > >====================== >Jason D. Agostoni >System Analyst >Automotive Coatings >PPG Industries, Inc. > >agostoni@xxxxxxx * >412-434-3343 (Pittsburgh) * >412-434-3800 (FAX) >====================== _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ---- To unsubscribe: Send an e-mail to pittsburghquake-request@xxxxxxxxxxxxx with a subject of unsubscribe Visit the website: http://pittsburgh.servequake.com To view the discussion list archives, please visit //www.freelists.org/archives/pittsburghquake ---- To unsubscribe: Send an e-mail to pittsburghquake-request@xxxxxxxxxxxxx with a subject of unsubscribe Visit the website: http://pittsburgh.servequake.com To view the discussion list archives, please visit //www.freelists.org/archives/pittsburghquake