[photodesk] Re: Saving 24b Sprites with mask in 3.06

  • From: "David J. Ruck" <druck@xxxxxxxxxxxx>
  • To: photodesk@xxxxxxxxxxxxx
  • Date: Fri, 23 Jun 2006 15:15:19 +0100

Gavin Crawford <gav@xxxxxxxxxxxxxxxxxxxx> wrote:
> When saving as an RGB sprite: in 3.03 the the 8bpp alpha data is
> converted to standard 1bpp mask data and is visible in !Paint.

Ok, thanks for confirming that.

[snip]

> So I take it that the change between versions is an internal code change
> and not something I can alter in any configuration options?
> 
> I'm not sure I agree with this change of action between 3.03 and 3.06!

It looks like its a bug thats crept in during the 32bit conversion rather
than a deliberare change.

Cheers
---Dave

-- 
Email: druck@xxxxxxxxxxxx
Phone: +44- (0)7974 108301
  Web: http://www.druck.org.uk/


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