Gavin Crawford <gav@xxxxxxxxxxxxxxxxxxxx> wrote: > When saving as an RGB sprite: in 3.03 the the 8bpp alpha data is > converted to standard 1bpp mask data and is visible in !Paint. Ok, thanks for confirming that. [snip] > So I take it that the change between versions is an internal code change > and not something I can alter in any configuration options? > > I'm not sure I agree with this change of action between 3.03 and 3.06! It looks like its a bug thats crept in during the 32bit conversion rather than a deliberare change. Cheers ---Dave -- Email: druck@xxxxxxxxxxxx Phone: +44- (0)7974 108301 Web: http://www.druck.org.uk/