On 2006-08-16 at 09:44:05 [+0200], Mikael Konradsson <mikael.konradson@xxxxxxxxx> wrote: > Hello again! > Might be a good idea to set up some kind of bugzilla, I dont know what > my involvement would be in Pe, right now Iam a > frequently user and lurker at this mailinglist. > > I mistakely sent some email to my self yesterday, instead of this ml > here there are in one message: Hey, that's just the price you pay for using BeMail >;o) [*duck*] > I noticed another thing. Sometimes my mouse cursor stays with the > B_HAND_CURSOR, even if Iam selecting text in Pe. Is this a known bug? > If right click and dont do anything from the context menu, its back to > the B_I_BEAM_CURSOR. > > I noticed this: If I move the cursor from an Application that has the > hand cursor (Netpositive) and dont activate Pe's Window before I enter > the TextArea it stays as a Hand..... But if I do the same, but activate > Pe > first, its always a I_beam. This doesnt always happend, but quite > often. Just a guess, you toogle different buttons from AppActivated > that later is set from MouseMoved? I think that is the usual bug with BView not always being able to correctly generate ENTER/EXIT/TRANSIT events. You can reproduce this bug with many BeOS applications, unless they use some specific mouse-watcher thread that sets the view-specific cursor explicitly. > What do I need to compile Pe myself? I tried but I dont have the Bone > headers setup correctly, how do I do that? Well, what system are you using? If you use BONE, the headers should be in place already. All you normally need is jam, which you can find here: http://haiku-os.org/files/jam25rc3.zip Please give more detail about where exactly the build fails. cheers, Oliver