[pandngdc] [commit] r347 - in trunk: data src

  • From: nicholas.samuel@xxxxxxxxx
  • To: pandngdc@xxxxxxxxxxxxx
  • Date: Sun, 07 Jun 2009 13:48:48 +0930

Author: enetheru
Date: Sun Jun  7 13:48:46 2009
New Revision: 347

Log:
paths for menu now are relocatable, at the moment the data path is specified in 
the config file but thi config file is arbitrary so its a bit self defeatist at 
the moment. we need to find a mechanism to search some paths for the config 
file and then load it

Modified:
   trunk/data/pvn.conf
   trunk/src/game.cpp
   trunk/src/game.h
   trunk/src/menu.cpp
   trunk/src/settings.cpp
   trunk/src/settings.h

Modified: trunk/data/pvn.conf
==============================================================================
--- trunk/data/pvn.conf Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/data/pvn.conf Sun Jun  7 13:48:46 2009        (r347)
@@ -1 +1,2 @@
 fullscreen N
+datapath=../data/

Modified: trunk/src/game.cpp
==============================================================================
--- trunk/src/game.cpp  Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/src/game.cpp  Sun Jun  7 13:48:46 2009        (r347)
@@ -19,6 +19,7 @@
        screen_bpp(0)
 {
        settings.Get("../data/pvn.conf");
+       datapath = settings.datapath;
        //console stuff
        verbose = settings.console;
 

Modified: trunk/src/game.h
==============================================================================
--- trunk/src/game.h    Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/src/game.h    Sun Jun  7 13:48:46 2009        (r347)
@@ -25,6 +25,8 @@
                SDL_Surface *screen_surface;
                SDL_Rect screen_rect;
 
+               string datapath;
+
                bool verbose;
 
                //Time stuffs

Modified: trunk/src/menu.cpp
==============================================================================
--- trunk/src/menu.cpp  Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/src/menu.cpp  Sun Jun  7 13:48:46 2009        (r347)
@@ -8,7 +8,7 @@
 PVN_menu::PVN_menu(PVN_game* game) : PVN_state(game)
 {
        /* Load the music file */
-       menu_music = Mix_LoadMUS("../data/music/menu.ogg");
+       menu_music = Mix_LoadMUS((game->datapath + "music/menu.ogg").c_str());
        #if DEBUG > 0
        if( menu_music == NULL )
        {
@@ -17,7 +17,7 @@
        #endif
 
        /* load sound effects */
-       menu_effect[0] = Mix_LoadWAV("../data/effects/yarr.ogg");
+       menu_effect[0] = Mix_LoadWAV((game->datapath + 
"effects/yarr.ogg").c_str());
        #if DEBUG > 0
        if( menu_effect[0] == NULL ) 
        {
@@ -25,7 +25,7 @@
        }
        #endif
 
-       menu_effect[1] = Mix_LoadWAV("../data/effects/pizza.ogg");
+       menu_effect[1] = Mix_LoadWAV((game->datapath + 
"effects/pizza.ogg").c_str());
        #if DEBUG > 0
        if( menu_effect[1] == NULL ) 
        {
@@ -33,7 +33,7 @@
        }
        #endif
 
-       menu_effect[2] = Mix_LoadWAV("../data/effects/laugh.ogg");
+       menu_effect[2] = Mix_LoadWAV((game->datapath + 
"effects/laugh.ogg").c_str());
        #if DEBUG > 0
        if( menu_effect[2] == NULL ) 
        {
@@ -41,7 +41,7 @@
        }
        #endif
 
-       menu_effect[3] = Mix_LoadWAV("../data/effects/bling.ogg");
+       menu_effect[3] = Mix_LoadWAV((game->datapath + 
"effects/bling.ogg").c_str());
        #if DEBUG > 0
        if( menu_effect[3] == NULL ) 
        {
@@ -51,28 +51,28 @@
 
        /* load Graphics */
        resources[MENU_BACKGROUND] = new PVN_simple(
-               Image_Load("../data/images/background.png"),
+               Image_Load(game->datapath + "images/background.png"),
                0, 0,
                800, 600,
                0, 0
        );
 
        resources[MENU_TITLE] = new PVN_simple(
-               Image_Load("../data/images/title.png"),
+               Image_Load(game->datapath + "images/title.png"),
                0, 0,
                800, 200,
                0, 0
        );
 
        resources[MENU_K_GO_UP] = new PVN_simple(
-               Image_Load("../data/images/k_go_up.png"),
+               Image_Load(game->datapath + "images/k_go_up.png"),
                0, 0,
                400, 50,
                200, 450
        );
 
        resources[MENU_K_GO_DOWN] = new PVN_simple(
-               Image_Load("../data/images/k_go_down.png"),
+               Image_Load(game->datapath + "images/k_go_down.png"),
                0, 0,
                400, 50,
                200, 450
@@ -80,7 +80,7 @@
        changing[2] = resources[MENU_K_GO_DOWN];
 
        resources[MENU_CREDITS_UP] = new PVN_simple(
-               Image_Load("../data/images/respect_up.png"),
+               Image_Load(game->datapath + "images/respect_up.png"),
                0, 0,
                400, 50,
                200, 500
@@ -88,28 +88,28 @@
        changing[3] = resources[MENU_CREDITS_UP];
 
        resources[MENU_CREDITS_DOWN] = new PVN_simple(
-               Image_Load("../data/images/respect_down.png"),
+               Image_Load(game->datapath + "images/respect_down.png"),
                0, 0,
                400, 50,
                200, 500
        );
 
        resources[MENU_SWITCH] = new PVN_simple(
-               Image_Load("../data/images/switch.png"),
+               Image_Load(game->datapath + "images/switch.png"),
                0, 0,
                256, 256,
                0, 0
        );
 
        resources[MENU_PIRATE_LEFT] = new PVN_simple(
-               Image_Load("../data/images/pirate_left.png"),
+               Image_Load(game->datapath + "images/pirate_left.png"),
                0, 0,
                256, 256,
                494, 200
        );
 
        resources[MENU_PIRATE_RIGHT] = new PVN_simple(
-               Image_Load("../data/images/pirate_right.png"),
+               Image_Load(game->datapath + "images/pirate_right.png"),
                0, 0,
                256, 256,
                50, 200
@@ -117,7 +117,7 @@
        changing[0] = resources[MENU_PIRATE_RIGHT];
 
        resources[MENU_NINJA_LEFT] = new PVN_simple(
-               Image_Load("../data/images/ninja_left.png"),
+               Image_Load(game->datapath + "images/ninja_left.png"),
                0, 0,
                256, 256,
                494, 200
@@ -125,7 +125,7 @@
        changing[1] = resources[MENU_NINJA_LEFT];
 
        resources[MENU_NINJA_RIGHT] = new PVN_simple(
-               Image_Load("../data/images/ninja_right.png"),
+               Image_Load(game->datapath + "images/ninja_right.png"),
                0, 0,
                256, 256,
                50, 200

Modified: trunk/src/settings.cpp
==============================================================================
--- trunk/src/settings.cpp      Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/src/settings.cpp      Sun Jun  7 13:48:46 2009        (r347)
@@ -32,6 +32,10 @@
                                if( !value.compare("Y") ) console = true;
                                else console = false;
                        }
+                       else if( line.find("datapath") != string::npos )
+                       {
+                               datapath = line.substr(9, line.npos);
+                       }
                }
                myfile.close();
        }

Modified: trunk/src/settings.h
==============================================================================
--- trunk/src/settings.h        Sun Jun  7 13:00:09 2009        (r346)
+++ trunk/src/settings.h        Sun Jun  7 13:48:46 2009        (r347)
@@ -1,12 +1,15 @@
 #ifndef PVN_SETTINGS_H
 #define PVN_SETTINGS_H
 
+#include "common.h"
+
 struct PVN_settings
 {
        bool fullscreen;
        bool console;
-       bool player1; /* true   = ninja */
+       bool player1; /* true  = ninja */
        bool player2; /* false = pirate */
+       string datapath;
        bool Get(const char*);
 };
 

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