[oxfordgamers] Mutants and Masterminds

  • From: Aaron Einhorn <desire_endless@xxxxxxxxx>
  • To: oxfordgamers@xxxxxxxxxxxxx
  • Date: Tue, 3 Jun 2003 05:09:28 -0700 (PDT)

Just picked this up yesterday. It's a d20 based (although very far
removed from D&D or d20 Star Wars) Supers RPG. It's been rumoured to be
the best Supers RPG EVER.

I haven't had a chance to finish looking through it yet, but it does
seem to allow characters from the back-street Martial Artist to
Superman all on roughly the same points. Unlike most d20 games, Stats
are purchased. You're not assumed to go up in Levels, although they do
exist. However, the book states that most games will start at level 10,
and all that the levels do for you are state how many points you're
built on, and what the maximum bonuses you can put into anything. At
the end of a game, you get Power Points, which can increase Stats, buy
new powers or skills, improve existing ones, etc. When you get enough
Power Points so that you would be at a new Level, you're considered
that Level.

The other neat thing is the "Hero Points" system. That wonderful
"Because I'm cool, dang it." factor that many Super RPGs have left out
since Marvel and DC's original two incarnations. In M&M you get a
number of Hero Points based on your level, and they do come back after
each adventure. They DON'T count against your experience, the way that
Hero Points and Karma did, where you sometimes wouldn't want to spend
the point because you thought you might not get enough Karma at the end
of the game to balance your Karma expenditure.

All in all, I'm highly intrigued by it, and might like to try running a
one-shot game with it sometime. Any takers?


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