Ok, WooGle works well and the script too. Now I'll have a look at that files. 2013/2/22 Dmitry Batarov <nonetype@xxxxxxxxx> > ** > Ok, I tried with the common balls of the demo version but the script > doesn't work: > > File "/usr/lib/python2.7/site-packages/Crypto/Cipher/blockalgo.py", line > 141, in __init__ > self._cipher = factory.new(key, *args, **kwargs) > ValueError: IV must be 16 bytes long > > I had that error, when I used pycrypto 2.6, need pycrypto-2.0.1 > -- > > I have no specific questions, simply I find difficult contribute in any > way without knowing what you're doing. > > There is a description of files for WoG, it is necessary to parse the > files and make implementation WoG engine so it can run these files. > > http://goofans.com/developers > -- > > Probably the reports will be very useful when we'll release the first > alpha for testing purposes. > > I agree. It is better to make the first "stable" release and then add new > features > -- > > I updated WooGLE, try the new revision > > > On Fri, 22 Feb 2013 12:14:50 +0400, Fabrizio Signoretti < > fasigno37@xxxxxxxxx> wrote: > > > Now, balls can walk, climb and find exit. I usually use data from WoG but >> first need decrypt them >> https://dl.dropbox.com/u/5326231/OpenGOO/decrypt.py >> >> decrypt.py ball.xml.bin >> > > Ok, I tried with the common balls of the demo version but the script > doesn't work: > > File "/usr/lib/python2.7/site-packages/Crypto/Cipher/blockalgo.py", line > 141, in __init__ > self._cipher = factory.new(key, *args, **kwargs) > ValueError: IV must be 16 bytes long > > What is your roadmap? The code is now completely reorganized and there must >> be communication on what you are doing. >> >> Fabrizio, maybe you have more specific questions that I could answer -) >> > > I have no specific questions, simply I find difficult contribute in any > way without knowing what you're doing. > Anyway I don't know if it's better convert the opengoodst with the new ftp > upload code or add a more complex client/server system. > > Probably the reports will be very useful when we'll release the first > alpha for testing purposes. > > And we need a system information gathering module, steam has one very > powerful. > > > 2013/2/21 Dmitry Batarov <nonetype@xxxxxxxxx> > >> Hello Fabrizio. >> >> >> Is the level1 playable? The balls.xml file is missing. >> >> Now, balls can walk, climb and find exit. I usually use data from WoG but >> first need decrypt them >> https://dl.dropbox.com/u/5326231/OpenGOO/decrypt.py >> >> decrypt.py ball.xml.bin >> >> -- >> >> >> Is the WooGle usable? On Kde I cannot select the game folder anymore, a >> file is missing and the file-dialog has been changed with a commit in the >> past. >> >> I tested WooGLE, you right, WooGLE doesn't work now. I found when it >> happened >> >> Revision: 128fa2c7042f46de4810b98e2b1e1712a689000b >> Author: Slyshyk Oleksiy <alexSlyshyk@xxxxxxxxx> >> Date: 25.01.2013 20:22:49 >> Message: >> change file dialog. >> ---- >> Modified: src/wogeditor.py >> >> -- >> >> >> What is your roadmap? The code is now completely reorganized and there >> must >> be communication on what you are doing. >> >> Fabrizio, maybe you have more specific questions that I could answer -) >> >> >> >> >> >> On Thu, 21 Feb 2013 19:51:18 +0400, Fabrizio Signoretti < >> fasigno37@xxxxxxxxx> wrote: >> >> Hi guys, >>> I have few questions. >>> >>> Is the level1 playable? The balls.xml file is missing. >>> Is the WooGle usable? On Kde I cannot select the game folder anymore, a >>> file is missing and the file-dialog has been changed with a commit in the >>> past. >>> >>> What is your roadmap? The code is now completely reorganized and there >>> must >>> be communication on what you are doing. >>> >>> >> >> -- >> Using Opera's mail client: http://www.opera.com/mail/ >> >> > > > -- > Fabrizio > > > > > -- > Using Opera's mail client: http://www.opera.com/mail/ > -- Fabrizio