[opendtv] Re: Apple dashes hopes of Flash on iPhone

  • From: Kon Wilms <konfoo@xxxxxxxxx>
  • To: opendtv@xxxxxxxxxxxxx
  • Date: Tue, 13 Apr 2010 09:20:55 -0700

On Tue, Apr 13, 2010 at 3:51 AM, Craig Birkmaier <craig@xxxxxxxxx> wrote:
> WHat Adobe announced yesterday would NOT have enabled Flash on any of
> Apple's iDevices. It is a compiler that would take Flash content and convert
> it to a format that could run on the iPhone, iPad etc.

It's a cross compiler. Nothing special or shocking about that. How do
you target ObjC for the iPhone? You cross-compile...

Oh the horrors.. it's the same thing! (and guess which one has garbage
collection)

> Simply stated Apple believes Flash is inefficient (especially on ANY MAC
> platform) and is asking developers to move to an industry standard - HTML5.

One that isn't even ratified yet.

> Less efficient code that does not run as well as code developed with the
> tools Apple recommends;

Complete and utter nonsense. For every one efficient ObjC developer,
I'll show you ten that are muddling by.

> A third party bottleneck - when Apple updates the iPhone OS SDK, Adobe would
> need to update their compiler each time. The unfortunate fact is that Adobe

Nonsense. In that case, every app available would have to be recompiled.

Your argument has no merit seeing as other cross compilers such as
Mono and Unity also seem to have been 'banned'.

This is nothing more than Apple wanting to maintain complete control
of the platform. Any ability to cross-compile flash apps would create
an immeasurable impact on their marketplace.

Cheers
Kon
 
 
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