[opendtv] A An embedded view of the Mac mini, Part 3: Rapidly prototype an embedded application

  • From: Monty Solomon <monty@xxxxxxxxxx>
  • To: undisclosed-recipient: ;
  • Date: Fri, 6 May 2005 01:41:43 -0400

An embedded view of the Mac mini, Part 3: Rapidly prototype an 
embedded application

Peter Seebach (crankyuser@xxxxxxxxxxxxxxxxxx)
Freelance author, Plethora.net
04 May 2005

In a continuing look at the Mac mini as an embedded development 
platform, Peter Seebach shows how to rapidly prototype a simple 
application, looking at the variety of tools and glue available 
natively in Mac OS X.

Even a very mature embedded development environment generally 
provides you with, essentially, compilers for a few languages. On the 
Mac, you have access to a large pool of existing applications which 
can, in many cases, be glued together using AppleScript.

Following up on the initial mini coverage in Part 1 of this series, 
this installment shows you how to build a real application on top of 
the Mac mini, using the development tools provided with the system 
and a little bit of shareware. The Mac environment is a very mature 
one, offering both the traditional UNIX-style tools and glue, and a 
great deal of high-level application support, such as the AppleScript 
application scripting language. Mac OS X offers a philosophy of code 
reuse that isn't limited to the development tools.

If you find yourself needing to write actual code, don't worry; the 
Objective-C libraries on the Mac are particularly complete. It takes 
quite literally one line of code to save a preference in a standard 
XML preference file stored in the obvious place in the user's home 
directory.

...

http://www.ibm.com/developerworks/library/pa-macmini3/

 
 
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