[olofsonprojects] Re: kobodeluxe LGPL clarification, media license

  • From: David Olofson <david@xxxxxxxxxxx>
  • To: olofsonprojects@xxxxxxxxxxxxx
  • Date: Tue, 24 Jun 2008 17:09:17 +0200

On Tuesday 24 June 2008, Damyan Ivanov wrote:
> Hi,
> 
> First thing first -- the last enhanced version of kobodeluxe is much 
> more fun to play. I certainly enjoy the new sound that is produced 
> when a core dies :)

Thanks! :-)

I figured that sound should "stick out" a little from the mix, but I 
didn't like the original idea of a fanfare or other foreign sound. 
The new sound is an "ordinary" explosion, accentuated by a slight 
stereo phasing effect.


> I am taking over maintenance of the Debian package from Joey Hess
> and did a review of copyright/licensing information of the sources.
> 
> I noted that in several files that use LGPL for license use a very 
> scarse header:
> 
>   cfgparse.cpp:
>   * Copyright (C) 2001, 2007 David Olofson
>   *
>   * This code is released under the terms of the GNU LGPL.
> 
> What is wrong with this is that (1) it differs from the recommended 
> form of applying the license and (2) it does not say anything about 
> which version of LGPL is meant.
[...]

Yeah I know; some cleaning up needed there...

Do you have a list of files with incorrect addresses and stuff? If 
not, I'll just check and adjust all files as needed.


> Also, there is no explicit license of gfx/* and sfx/* that I find
> anywhere.  
> Could you please clarify this? Who is their author, years of
> copyright and license would be ideal.

Well, I though I had dealt with that, but I'm probably confusing 
matters with Audiality... :-)

Anyway, as of 0.5.1, the author of all sounds and graphics is yours 
truly, and the license is intended to be the same as for the game 
(non-engine code); that is GNU GPL v2.

I've been considering some Creative Commons license for the sounds and 
graphics, but it's not important enough that I want to cause trouble 
with any distros or anything. It would be kind of nice if this media 
was reserved for Kobo Deluxe and other derivates or ports of XKobo, 
but it's no big deal, really.


> Thanks in advance for looking into this and many thanks again for
> this brilliant game!

I'll have it sorted ASAP! There are some other minor fixes in the 
works for 0.5.2+, but I can roll out a 0.5.2 with the legal stuff 
sorted rather quickly if need be.


//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'
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