[odamex-bug-reporter] [Bug 735] ZDOOMPHYS: Falling "Oomph" isn't playing when it should

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Sun, 29 Apr 2012 17:43:45 +0000

http://odamex.net/bugs/show_bug.cgi?id=735

Alexander Mayfield <alexmax2742@xxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |alexmax2742@xxxxxxxxx

--- Comment #3 from Alexander Mayfield <alexmax2742@xxxxxxxxx> 2012-04-29 
17:43:45 UTC ---
I don't really know what situations this was broken and then fixed under, but
Odamex's falling sounds with co_zdoomphys are still broken.  Easiest culprit
that I could find was in MAP01, just walk off the ledge you start on.  With
co_zdoomphys enabled, you don't hear an unf, while with it off you do.  ZDaemon
and Skulltag also "Unf" with no compatibility settings set.

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