[odamex-bug-reporter] [Bug 644] Ghost Players

  • From: odamex-bugtracker@xxxxxxxxxx
  • To: odamex-bug-reporter@xxxxxxxxxxxxx
  • Date: Thu, 26 Apr 2012 01:00:55 +0000

http://odamex.net/bugs/show_bug.cgi?id=644

Dr. Sean <grandpachuck187@xxxxxxxxx> changed:

           What    |Removed                     |Added
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                 CC|                            |grandpachuck187@xxxxxxxxx

--- Comment #3 from Dr. Sean <grandpachuck187@xxxxxxxxx> 2012-04-26 01:00:55 
UTC ---
It is my suspicion that these types of bugs are due to the same cause of the
"stuck spawns" (bug 643), namely the server assigning netids from a stack of
unused netids.  This causes havoc when there is packet loss and a netid is
assigned to a new actor before a client has a chance to receive notification. 
r2937 addresses the netid assignment issue by storing available netids in a
queue rather than a stack.

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