[nvda-addons] Re: Executing NVDA commands programmatically

  • From: "Pranav Lal" <pranav.lal@xxxxxxxxx>
  • To: <nvda-addons@xxxxxxxxxxxxx>
  • Date: Sat, 11 Jul 2015 10:34:36 +0530

Hi Joseph,

Thanks for this. Where can I go to get a list of scripts that are globally
available? I am guessing I have to look at the code.

Pranav

-----Original Message-----
From: nvda-addons-bounce@xxxxxxxxxxxxx [mailto:nvda-addons-bounce@xxxxxxxxxxxxx]
On Behalf Of Joseph Lee
Sent: Friday, July 10, 2015 9:03 PM
To: nvda-addons@xxxxxxxxxxxxx
Subject: [nvda-addons] Re: Executing NVDA commands programmatically

Hi,
For global commands, yes. You need to use:
globalCommands.GlobalCommands.script_name(gesture)
For apps, you need to test if the script can be found by using "has attribute"
function like so:
hasattr(object, "script")
Same goes with other attributes you wish to test. One useful way is to test NVDA
version indirectly by testing for presence of specific attributes in a module.
Cheers,
Joseph


-----Original Message-----
From: nvda-addons-bounce@xxxxxxxxxxxxx
[mailto:nvda-addons-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal
Sent: Friday, July 10, 2015 6:51 AM
To: nvda-addons@xxxxxxxxxxxxx
Subject: [nvda-addons] Executing NVDA commands programmatically

Hi all,

Is it possible to execute NVDA commands programmatically from within a NVDA
add-on? For example, if I wrote an add-on for Microsoft Word that did something
and I wanted it to read the current line, could I execute this command from
within the add-on? One way would be to execute the relevant key combination but
keys can be changed. Could I perhaps scroll through a dictionary of gestures and
or commands, find the one I want and then execute it?

Pranav

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