Thanks for the excellent links to more information about MUSCLE. Another=20 question: Has anybody made a utility to dump/output the entire tree in a server? I've= =20 fooled around with the programs in the "tests" directory, but have not foun= d=20 any easy way/program to dump the entire state tree. If not, I guess it would be a good "tutorial assignment" for me. Regards, Marius Kjeldahl On Tuesday 04 November 2003 01:16, Jeremy Friesner wrote: > Hi Marius, >=20 > > >I stumbled on MUSCLE while researching toolkits for client/server > > application =0D toolkits, and based on the information I have read so f= ar, > > it looks like a very solid design. > >=20 > Thanks :^) >=20 > > >1) Server design. Should I plan on extending the muscled daemon, adding = my > > own =0D authentication layer and session logic, or would it be just as = good > > just to have a "server" as a separate process to another muscled proces= s, > > where my "server" (typically running centrally under my control) would > > take care of controlling which messages gets distributed to what clients > > through the muscled daemon? > >=20 > Typically the server is a process that you manually start on the=20 > server computer, similar to how muscle's built-in muscled executable > works.=0D=20 > The best way to do it is to make your own subclass of the > StorageReflectSession =0D class (or AbstractReflectSession if you don't > want/need the database or live query features) and add in any necessary > custom logic there. You may also find it useful to make a "persistent > state session" that contains state information that isn't specific to any > particular client. This session would not be associated with any > particular client, but would hang around permanently and interact with the > clients' sessions. >=20 > If you haven't seen it already, be sure to read this article: > http://www.lcscanada.com/muscle/muscle/html/Custom%20Servers.html >=20 > > >2) Has anybody added SSL transport support? > >=20 > Not that I'm aware of. But if you end up making an SSLDataIO wrapper > class, I'd be happy to add it to the distribution! >=20 > > >3) Anywhere I can look for more documentation or application examples? > >=20 > Check out this article I wrote about multiplayer games > with MUSCLE, it includes an example multiplayer game > (only Windows binary and source links are working though, > the other files seem to have disappeared from the server :^( ) >=20 > http://www.osnews.com/story.php?news_id=3D1523 >=20 > Also, feel free to ask more questions here! :^) >=20 > Jeremy