I stumbled on MUSCLE while researching toolkits for client/server application toolkits, and based on the information I have read so far, it looks like a very solid design. There is not a whole lot of documentation availabe, however, so I am trying to post some questions here. I'm in the process of designing a client/server game (card/board based), and would like some feedback from the people who certainly knows more about MUSCLE than I do, so here I go: 1) Server design. Should I plan on extending the muscled daemon, adding my own authentication layer and session logic, or would it be just as good just to have a "server" as a separate process to another muscled process, where my "server" (typically running centrally under my control) would take care of controlling which messages gets distributed to what clients through the muscled daemon? 2) Has anybody added SSL transport support? 3) Anywhere I can look for more documentation or application examples? Thanks in advance, Marius Kjeldahl