[meepo] Re: Your first challenge as Epic Heroes... :-)

  • From: Albright@xxxxxxxxxxxxxxx
  • To: meepo@xxxxxxxxxxxxx
  • Date: Thu, 3 Jul 2003 10:03:27 -0400

Nah, it's a joke.  Blackdirge wanted to see how obscene (and in his words,
utterly useless) a creature he could make from the Tarrasque.  There you go.
=)

> -----Original Message-----
> From: Metzgar, Jon [mailto:Jon.Metzgar@xxxxxxxxxxxxxx] 
> Sent: Thursday, July 03, 2003 10:01 AM
> To: 'meepo@xxxxxxxxxxxxx'
> Subject: [meepo] Re: Your first challenge as Epic Heroes... :-)
> 
> 
> What kind of MF'n munchkin thought this SOB up? he must have 
> been thinking " I'm 12 years old and I need to end this game. 
> I know! I kill all my players" AC 85? Exqueezeme? you'd have 
> to be lvl 50 or higher to get close to this number. I gotta 
> believe that eventually you run out of buffs that stack...
> 
> Must be a realms Monster.
> 
> > -----Original Message-----
> > From:       Albright@xxxxxxxxxxxxxxx [SMTP:Albright@xxxxxxxxxxxxxxx]
> > Sent:       Thursday, July 03, 2003 9:47 AM
> > To: meepo@xxxxxxxxxxxxx
> > Subject:    [meepo] Your first challenge as Epic Heroes... :-)
> > 
> > Absurd, but amusing.  Enjoy.
> > 
> > The God-Eater
> > 
> > Advanced Paragon Tarrasque of Legend
> > Colossal Magical Beast
> > Hit Dice: 100d10+3700 (4700 hp)
> > Initiative: +23 (+19 Dex, +4 Improved Initiative)
> > Speed: 60 ft.
> > AC: 85 (-8 size, +12 insight, +12 luck, +19 Dex, +40 natural)
> > Attacks: Bite +150 melee, 2 horns +145 melee, 2 claws +145 
> melee, tail
> > slap
> > +145
> > Damage: Bite 8d8+55, claw 2d10+40, horn 2d12+40, tail slap 6d8+40
> > Face/Reach: 40 ft. by 40 ft./25 ft.
> > Special Attacks: Poison, frightful presence, rush, improved grab, 
> > swallow whole, improved critical Special Qualities: Haste, damage 
> > reduction 50/+10 and 25/--, carapace, immunities, regeneration 100, 
> > scent, SR 60, magic immunity*
> > Saves: Fort +87, Ref +75, Will +54
> > Abilities: Str 70, Dex 37, Con 60, Int 20, Wis 31, Cha 33
> > Skills: Bluff +58, Climb +77, Escape Artist +60, Hide +44, 
> Intimidate +76,
> > Jump +77, Knowledge (divinity) +52, Knowledge (history) 
> +52, Knowledge
> > (nature) +52, Knowledge (planes) +52, Knowledge (religion) 
> +52, Listen
> > +57,
> > Move Silently +60, Search +52, Sense Motive +57, Spellcraft 
> +52, Spot 
> > +58, Swim +77, Survival +58
> > Feats: Cleave, Combat Reflexes, Deadly Poison, Devastating Critical 
> > (bite), Devastating Critical (claw), Dodge, Epic Damage 
> Reduction (5), 
> > Epic Weapon Focus (bite), Expertise, Fling Enemy, Great Cleave, 
> > Greater Mighty Roar, Improved Bullrush, Improved Combat Reflexes, 
> > Improved Critical (bite), Improved Critical (claw), 
> Improved Disarm, 
> > Improved Initiative, Improved Multigrab, Improved Trip, 
> Mighty Roar, 
> > Mobility, Multiattack, Multigrab, Power Attack, 
> Overwhelming Critical 
> > (bite), Overwhelming Critical (claw), Spring Attack, 
> Sunder, Virulent 
> > Poison, Weapon Focus (bite)
> > Climate/Terrain: Any
> > Organization: Solitary
> > Challenge Rating: 85
> > Alignment: Neutral
> > 
> > Frightful Presence (Su): The God-Eater can inspire terror 
> by charging 
> > or attacking. Affected creatures must succeed at a Will 
> save (DC 71) 
> > or become shaken, remaining shaken until they leave the area of 
> > effect.
> > 
> > Rush (Ex): Once per minute, the normally slow-moving God-Eater can 
> > move at a speed of 450 feet.
> > 
> > Improved Grab (Ex): To use this ability, the God-Eater must 
> hit a Huge 
> > or smaller opponent with its bite attack. If it gets a hold, it can 
> > try to swallow the foe or fling him.
> > 
> > Swallow Whole (Ex): The God-Eater can try to swallow a grabbed 
> > opponent of Huge or smaller size by making a successful 
> grapple check. 
> > Once inside, the opponent takes 4d8+40 points of crushing 
> damage plus 
> > 4d8+12 points of acid damage per round from the God-Eater's 
> digestive 
> > juices. A swallowed creature
> > can cut its way out by dealing 50 points of damage to the 
> God-Eater's
> > digestive tract (AC 40). Once the creature exits, muscular 
> action closes
> > the
> > hole; another swallowed opponent must cut its own way out. 
> The God-Eater's
> > gullet can hold two Huge, four Large, eight Medium-size, or 
> sixteen Small
> > or
> > smaller creatures.
> > 
> > Augmented Criticals (Ex): The God-Eater threatens a 
> critical hit on a 
> > natural attack roll of 15-20, dealing quadruple damage on a 
> successful 
> > critical hit.
> > 
> > Carapace (Ex): The God-Eater's armor-like carapace is exceptionally 
> > tough and highly reflective, deflecting all rays, lines, cones, and 
> > even magic missile spells. There is a 60% chance of reflecting any 
> > such effect back at the caster; otherwise, it is merely 
> negated. Check 
> > for reflection before rolling to overcome the creature's spell 
> > resistance.
> > 
> > Immunities (Ex): The God-Eater has fire, poison, and 
> disease immunity.
> > 
> > Magic Immunity (Ex): The God Eater is immune to all spells and 
> > spell-like abilites from casters below divine rank 15. Deities of 
> > divine rank 15 or higher can still must contend with the God Eaters 
> > normal spell resistance and carapace.
> > 
> > Regeneration (Ex): No form of attack deals normal damage to the 
> > God-Eater. The God-Eater regenerates even if disintegrated or slain 
> > with death magic: These attack forms merely reduce it to -10 hit 
> > points. It is immune to effects that produce incurable or bleeding 
> > wounds, such as a sword of wounding, mummy rot, or a clay golem's 
> > wound ability. The God-Eater can be permanently slain only 
> by reducing 
> > it to -100 hit points and using a wish or miracle spell cast by a 
> > deity of at least divine rank 15 to keep it dead. If
> > the God-Eater loses a limb or body part, the lost portion 
> regrows in 1d6
> > rounds (the detached piece dies and decays normally). The 
> creature can
> > reattach the severed member instantly by holding it to the stump.
> > 
> > Poison (Ex): A poison of unimaginable potency drips from 
> the ravenous 
> > maw of the God-Eater and can affect creatures normally immune to 
> > poison, including
> > deities. DC 77 Fort save, 6d6 Con damage primary, secondary 
> damage death.
> > 
> > Haste (Su): The God-Eater acts and maneuvers with appalling speed, 
> > gaining an extra partial action every round.
> > 
> > 
> > 
> > Thanks,
> > 
> > Dru Albright
> > Aronson+Johnson+Ortiz
> > 230 South Broad Street
> > Philadelphia, PA 19102
> > (215) 546-7500
> > 
> 

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