[meepo] Re: Your first challenge as Epic Heroes... :-)

  • From: "Metzgar, Jon" <Jon.Metzgar@xxxxxxxxxxxxxx>
  • To: "'meepo@xxxxxxxxxxxxx'" <meepo@xxxxxxxxxxxxx>
  • Date: Thu, 3 Jul 2003 10:00:58 -0400

What kind of MF'n munchkin thought this SOB up? he must have been thinking "
I'm 12 years old and I need to end this game. I know! I kill all my players"
AC 85? Exqueezeme? you'd have to be lvl 50 or higher to get close to this
number. I gotta believe that eventually you run out of buffs that stack...

Must be a realms Monster.

> -----Original Message-----
> From: Albright@xxxxxxxxxxxxxxx [SMTP:Albright@xxxxxxxxxxxxxxx]
> Sent: Thursday, July 03, 2003 9:47 AM
> To:   meepo@xxxxxxxxxxxxx
> Subject:      [meepo] Your first challenge as Epic Heroes... :-)
> 
> Absurd, but amusing.  Enjoy.
> 
> The God-Eater
> 
> Advanced Paragon Tarrasque of Legend
> Colossal Magical Beast
> Hit Dice: 100d10+3700 (4700 hp)
> Initiative: +23 (+19 Dex, +4 Improved Initiative) 
> Speed: 60 ft.
> AC: 85 (-8 size, +12 insight, +12 luck, +19 Dex, +40 natural)
> Attacks: Bite +150 melee, 2 horns +145 melee, 2 claws +145 melee, tail
> slap
> +145
> Damage: Bite 8d8+55, claw 2d10+40, horn 2d12+40, tail slap 6d8+40
> Face/Reach: 40 ft. by 40 ft./25 ft.
> Special Attacks: Poison, frightful presence, rush, improved grab, swallow
> whole, improved critical
> Special Qualities: Haste, damage reduction 50/+10 and 25/--, carapace,
> immunities, regeneration 100, scent, SR 60, magic immunity*
> Saves: Fort +87, Ref +75, Will +54
> Abilities: Str 70, Dex 37, Con 60, Int 20, Wis 31, Cha 33 
> Skills: Bluff +58, Climb +77, Escape Artist +60, Hide +44, Intimidate +76,
> Jump +77, Knowledge (divinity) +52, Knowledge (history) +52, Knowledge
> (nature) +52, Knowledge (planes) +52, Knowledge (religion) +52, Listen
> +57,
> Move Silently +60, Search +52, Sense Motive +57, Spellcraft +52, Spot +58,
> Swim +77, Survival +58
> Feats: Cleave, Combat Reflexes, Deadly Poison, Devastating Critical
> (bite),
> Devastating Critical (claw), Dodge, Epic Damage Reduction (5), Epic Weapon
> Focus (bite), Expertise, Fling Enemy, Great Cleave, Greater Mighty Roar,
> Improved Bullrush, Improved Combat Reflexes, Improved Critical (bite),
> Improved Critical (claw), Improved Disarm, Improved Initiative, Improved
> Multigrab, Improved Trip, Mighty Roar, Mobility, Multiattack, Multigrab,
> Power Attack, Overwhelming Critical (bite), Overwhelming Critical (claw),
> Spring Attack, Sunder, Virulent Poison, Weapon Focus (bite)
> Climate/Terrain: Any
> Organization: Solitary
> Challenge Rating: 85
> Alignment: Neutral
> 
> Frightful Presence (Su): The God-Eater can inspire terror by charging or
> attacking. Affected creatures must succeed at a Will save (DC 71) or
> become
> shaken, remaining shaken until they leave the area of effect.
> 
> Rush (Ex): Once per minute, the normally slow-moving God-Eater can move at
> a
> speed of 450 feet.
> 
> Improved Grab (Ex): To use this ability, the God-Eater must hit a Huge or
> smaller opponent with its bite attack. If it gets a hold, it can try to
> swallow the foe or fling him.
> 
> Swallow Whole (Ex): The God-Eater can try to swallow a grabbed opponent of
> Huge or smaller size by making a successful grapple check. Once inside,
> the
> opponent takes 4d8+40 points of crushing damage plus 4d8+12 points of acid
> damage per round from the God-Eater's digestive juices. A swallowed
> creature
> can cut its way out by dealing 50 points of damage to the God-Eater's
> digestive tract (AC 40). Once the creature exits, muscular action closes
> the
> hole; another swallowed opponent must cut its own way out. The God-Eater's
> gullet can hold two Huge, four Large, eight Medium-size, or sixteen Small
> or
> smaller creatures.
> 
> Augmented Criticals (Ex): The God-Eater threatens a critical hit on a
> natural attack roll of 15-20, dealing quadruple damage on a successful
> critical hit.
> 
> Carapace (Ex): The God-Eater's armor-like carapace is exceptionally tough
> and highly reflective, deflecting all rays, lines, cones, and even magic
> missile spells. There is a 60% chance of reflecting any such effect back
> at
> the caster; otherwise, it is merely negated. Check for reflection before
> rolling to overcome the creature's spell resistance.
> 
> Immunities (Ex): The God-Eater has fire, poison, and disease immunity.
> 
> Magic Immunity (Ex): The God Eater is immune to all spells and spell-like
> abilites from casters below divine rank 15. Deities of divine rank 15 or
> higher can still must contend with the God Eaters normal spell resistance
> and carapace.
> 
> Regeneration (Ex): No form of attack deals normal damage to the God-Eater.
> The God-Eater regenerates even if disintegrated or slain with death magic:
> These attack forms merely reduce it to -10 hit points. It is immune to
> effects that produce incurable or bleeding wounds, such as a sword of
> wounding, mummy rot, or a clay golem's wound ability. The God-Eater can be
> permanently slain only by reducing it to -100 hit points and using a wish
> or
> miracle spell cast by a deity of at least divine rank 15 to keep it dead.
> If
> the God-Eater loses a limb or body part, the lost portion regrows in 1d6
> rounds (the detached piece dies and decays normally). The creature can
> reattach the severed member instantly by holding it to the stump.
> 
> Poison (Ex): A poison of unimaginable potency drips from the ravenous maw
> of
> the God-Eater and can affect creatures normally immune to poison,
> including
> deities. DC 77 Fort save, 6d6 Con damage primary, secondary damage death.
> 
> Haste (Su): The God-Eater acts and maneuvers with appalling speed, gaining
> an extra partial action every round.
> 
> 
> 
> Thanks,
> 
> Dru Albright
> Aronson+Johnson+Ortiz
> 230 South Broad Street
> Philadelphia, PA 19102
> (215) 546-7500
> 

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