[meepo] Your first challenge as Epic Heroes... :-)

  • From: Albright@xxxxxxxxxxxxxxx
  • To: meepo@xxxxxxxxxxxxx
  • Date: Thu, 3 Jul 2003 09:46:34 -0400

Absurd, but amusing.  Enjoy.

The God-Eater

Advanced Paragon Tarrasque of Legend
Colossal Magical Beast
Hit Dice: 100d10+3700 (4700 hp)
Initiative: +23 (+19 Dex, +4 Improved Initiative) 
Speed: 60 ft.
AC: 85 (-8 size, +12 insight, +12 luck, +19 Dex, +40 natural)
Attacks: Bite +150 melee, 2 horns +145 melee, 2 claws +145 melee, tail slap
Damage: Bite 8d8+55, claw 2d10+40, horn 2d12+40, tail slap 6d8+40
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks: Poison, frightful presence, rush, improved grab, swallow
whole, improved critical
Special Qualities: Haste, damage reduction 50/+10 and 25/--, carapace,
immunities, regeneration 100, scent, SR 60, magic immunity*
Saves: Fort +87, Ref +75, Will +54
Abilities: Str 70, Dex 37, Con 60, Int 20, Wis 31, Cha 33 
Skills: Bluff +58, Climb +77, Escape Artist +60, Hide +44, Intimidate +76,
Jump +77, Knowledge (divinity) +52, Knowledge (history) +52, Knowledge
(nature) +52, Knowledge (planes) +52, Knowledge (religion) +52, Listen +57,
Move Silently +60, Search +52, Sense Motive +57, Spellcraft +52, Spot +58,
Swim +77, Survival +58
Feats: Cleave, Combat Reflexes, Deadly Poison, Devastating Critical (bite),
Devastating Critical (claw), Dodge, Epic Damage Reduction (5), Epic Weapon
Focus (bite), Expertise, Fling Enemy, Great Cleave, Greater Mighty Roar,
Improved Bullrush, Improved Combat Reflexes, Improved Critical (bite),
Improved Critical (claw), Improved Disarm, Improved Initiative, Improved
Multigrab, Improved Trip, Mighty Roar, Mobility, Multiattack, Multigrab,
Power Attack, Overwhelming Critical (bite), Overwhelming Critical (claw),
Spring Attack, Sunder, Virulent Poison, Weapon Focus (bite)
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 85
Alignment: Neutral

Frightful Presence (Su): The God-Eater can inspire terror by charging or
attacking. Affected creatures must succeed at a Will save (DC 71) or become
shaken, remaining shaken until they leave the area of effect.

Rush (Ex): Once per minute, the normally slow-moving God-Eater can move at a
speed of 450 feet.

Improved Grab (Ex): To use this ability, the God-Eater must hit a Huge or
smaller opponent with its bite attack. If it gets a hold, it can try to
swallow the foe or fling him.

Swallow Whole (Ex): The God-Eater can try to swallow a grabbed opponent of
Huge or smaller size by making a successful grapple check. Once inside, the
opponent takes 4d8+40 points of crushing damage plus 4d8+12 points of acid
damage per round from the God-Eater's digestive juices. A swallowed creature
can cut its way out by dealing 50 points of damage to the God-Eater's
digestive tract (AC 40). Once the creature exits, muscular action closes the
hole; another swallowed opponent must cut its own way out. The God-Eater's
gullet can hold two Huge, four Large, eight Medium-size, or sixteen Small or
smaller creatures.

Augmented Criticals (Ex): The God-Eater threatens a critical hit on a
natural attack roll of 15-20, dealing quadruple damage on a successful
critical hit.

Carapace (Ex): The God-Eater's armor-like carapace is exceptionally tough
and highly reflective, deflecting all rays, lines, cones, and even magic
missile spells. There is a 60% chance of reflecting any such effect back at
the caster; otherwise, it is merely negated. Check for reflection before
rolling to overcome the creature's spell resistance.

Immunities (Ex): The God-Eater has fire, poison, and disease immunity.

Magic Immunity (Ex): The God Eater is immune to all spells and spell-like
abilites from casters below divine rank 15. Deities of divine rank 15 or
higher can still must contend with the God Eaters normal spell resistance
and carapace.

Regeneration (Ex): No form of attack deals normal damage to the God-Eater.
The God-Eater regenerates even if disintegrated or slain with death magic:
These attack forms merely reduce it to -10 hit points. It is immune to
effects that produce incurable or bleeding wounds, such as a sword of
wounding, mummy rot, or a clay golem's wound ability. The God-Eater can be
permanently slain only by reducing it to -100 hit points and using a wish or
miracle spell cast by a deity of at least divine rank 15 to keep it dead. If
the God-Eater loses a limb or body part, the lost portion regrows in 1d6
rounds (the detached piece dies and decays normally). The creature can
reattach the severed member instantly by holding it to the stump.

Poison (Ex): A poison of unimaginable potency drips from the ravenous maw of
the God-Eater and can affect creatures normally immune to poison, including
deities. DC 77 Fort save, 6d6 Con damage primary, secondary damage death.

Haste (Su): The God-Eater acts and maneuvers with appalling speed, gaining
an extra partial action every round.


Dru Albright
230 South Broad Street
Philadelphia, PA 19102
(215) 546-7500

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