I have a fairly large game engine project written in entirely in luajit and
I'm having some performance issues when rendering complex scenes.
Things that help so far:
increase maxmcode and apply the attached patch or else performance will be
very poor. (for instance a scene that renders at 70 fps will drop down to 5
if I don't)
The patch was posted here which solves some issue with unions not compiling
properly. See http://permalink.gmane.org/gmane.comp.lang.lua.luajit/5489
for more info.
Luajit seems to perform nicely but I'm running into some issues where
everything would slow down
Attachment:
union.patch
Description: Binary data