Re: Problem running on PS3

  • From: Mike Pall <mike-1301@xxxxxxxxxx>
  • To: luajit@xxxxxxxxxxxxx
  • Date: Wed, 9 Jan 2013 13:46:18 +0100

Niklas Frykholm wrote:
> r10 points to this data block:
> 
> 100E81B8  10 0E 40 E0 01 08 00 00 10 0A 01 40 00 00 00 00 ..@........@....
> 100E81C8  10 0E 41 20 00 00 00 00 00 00 00 00 00 00 00 00
> 
> So I guess that means that ffid=FF_LUA and f=NULL.

Well, that's a Lua function then ... it shouldn't end up in
lj_BC_FUNCC. You're calling a Lua function there?

> I don't have any call to lua_call() before this
> in my code. The first time I call either lua_call() or lua_pcall() in my
> code I get this crash.

But luaL_openlibs() uses lua_call() and that seemed to work. It
only calls C functions, though.

[Anyway, we should continue this off-list and/or on IRC.]

--Mike

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