On Fri, Aug 3, 2012 at 7:30 PM, Oliver Schneider <luajit-mailinglist@xxxxxxxxxx> wrote: > Hi folks, > > has anyone ever tried to get LuaJIT to run in the Windows kernel? The > question is interesting because in the Windows kernel one shouldn't use > floating point arithmetic without extra safeguards as it would otherwise > destroy the floating point state of the current thread. > > Has anyone tried it? > > Alternatively, is there a way to get completely rid of the floating > point instructions when compiling LuaJIT? Haven't tried this, sounds like quite an interesting idea. Perhaps a workaround that would have the least impact would be to guard all calls to Lua w/ code to save/restore floating-point state (though this might be expensive...). -- Thomas Harning Jr. (http://about.me/harningt) Please support my wife as she runs her first marathon to raise $2,620 for St Jude Children's Hospital - http://heroes.stjude.org/jenniferharning