Re: LuaJIT for Android

  • From: steve donovan <steve.j.donovan@xxxxxxxxx>
  • To: luajit@xxxxxxxxxxxxx
  • Date: Mon, 20 Aug 2012 09:35:45 +0200

On Mon, Aug 20, 2012 at 1:59 AM, Fjölnir Ásgeirsson
<fjolnir@xxxxxxxxxxxxx> wrote:
> So yes, for a game you should definitely be using opensl/gl directly through 
> NDK.
> Its a lot faster than going through luajava/jni for everything.

In fact, probably would be a good deal faster than doing it in Java...

You can have the best of both worlds, in principle.  Use the JNI
interface just for the high-level stuff which is not so time-critical.

steve d.

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