On Mon, Aug 20, 2012 at 1:59 AM, Fjölnir Ásgeirsson <fjolnir@xxxxxxxxxxxxx> wrote: > So yes, for a game you should definitely be using opensl/gl directly through > NDK. > > Its a lot faster than going through luajava/jni for everything. In fact, probably would be a good deal faster than doing it in Java... You can have the best of both worlds, in principle. Use the JNI interface just for the high-level stuff which is not so time-critical. steve d.