>> lua and luajit. Now I have a few questions. Would it be possible, for >> example, to create a binary file of my game engine C++ code, then compile >> the lua code with luajit and then included in my binary, without >> having.The user of my game engine to have a compiler and linker on their >> system? I'm just trying to figure out the best way to include lua code in luajit -b filename.lua will produce a filename.o file You can then include this with all your other .o (or whatever files) when you link your program. Then, from within your code, you can simply ... require ("filename") and magic will occur. At least this is the way I build my TINN project. -- William