On Wed, Mar 25, 2015 at 2:44 PM, Michael Taboada (AI5HF) <ai5hf@xxxxxxxxxxx> wrote: > Hi, > My friend and I are looking into building a specialized game engine. I was > trying to get it to be as cross platform as possible, so stumbled across lua > and luajit. Now I have a few questions. Would it be possible, for example, to > create a binary file of my game engine C++ code, then compile the lua code > with luajit and then included in my binary, without having.The user of my > game engine to have a compiler and linker on their system? I'm just trying to > figure out the best way to include lua code in the application itself, > without having to have the user compile the code from scratch. It would also > help if I could do this with iOS, so the code could be pre compiled, and then > just LinkedIn before the application is built. > Thanks for any advice, > Michael. > > > Sent from my iPhone Link your game engine with Lua or LuaJIT statically. Best regards, Boris Nagaev