Fredrik Ehnbom wrote: > I'm having an issue with LuaJit on ARM android. Large parts of my scripts > work great, but for some reason lua_tointeger doesn't return what I'm > expecting. lua_tointeger() returns an lua_Integer. This is a signed 64 bit integer on 64 bit platforms (probably the default you get on OSX). But it's a signed 32 bit integer on 32 bit platforms (e.g. ARM). > Any idea why tointeger would differ so much? The right number is clearly > there as shown by the tonumber call... Any number up to and > including 7fffffff will be correct on android, but 80000000 and above gets > "clamped" to 7fffffff. Of course. If the input is out of range for 32 bit signed integers, you won't get a valid result. > Also, any idea why it's segfaulting at the end? Umm, no. Your program doesn't crash on Android, when I try. > BTW, I had to set TARGET_SYS=Linux when cross compiling for arm android on > my MAC, otherwise lj_vm.s wouldn't assemble. That's mentioned in the install docs at the end of this section: http://luajit.org/install.html#cross --Mike