Further thoughts, [snip HIG complaints] > > > Technically, the only window that needs a menu is the main game > > window. All the other windows are dialog boxes, in my view. > > Can you call it a dialog box if it's the only window on the screen? As > far as I'm concerned, the Connection and Game Selection windows are > taking on the role of the main application window. (Whether or not that > is a good design decision is a open to debate.) > There are several apps that I have seen first few dialog boxes have no menus. Also, this is a game, so greater leeway is allowed for. > > Also, even if they do "need" menus according to the hig, nothing is > > added by having a menu , for these specific menus. > > I think the average user expects to be able to execute File->Exit at any > time in any application. > > > > > > Main window > > > > -Better icons for detectives and Mr. X > > > > > > Sounds good. When will you be submitting new artwork? :-) > > > > Do you have some thoughts on this? size, shape, etc? > > I think the dimensions of the current icon set are reasonable, as they > fit pretty well on a 1024x768 window. Stylistically, I don't know that > I have much input... except that I'm rather fond of the classic "British > Bobbies" police helmets. > I like the police helmets idea. I was just looking at artwork that a little brighter and clearer. > > > > > -Show number of tokens left, and of what type, rather than just colours > > > > > > I'm not sure I follow. Do you want to try to cram text labels in there > > > somewhere? > > > > Yes, I do,but I think you can do without cramming. > > Maybe you could throw together a mock-up to demonstrate what you're > thinking. > > [snip stuff we agree on] > > > > -Show moves as they happen, with a move counter at the bottom > > > > > > Yeah, I think I had a note in the TODO about displaying moves more > > > obviously. But what would you like to see in a move counter? There's > > > already a turn counter in the status bar... > > > > I wouldn't show the moves that haven't happened yet. Just show the latest > > move. > > So... you don't really want a counter, you want a short "move history" > buffer, yes? I had been thinking about blitting the last few moves up > in the corner of the map. Maybe that would be close to what you're > looking for. > > For the move history, I just don't want to see moves that haven't happened yet. A little counter at the bottom can tell me what turn I am on. [snip stuff about GTK] > > > > 1. Add a "who is currently playing thing" > > There's already a question mark icon over the current player avatar, and > also a status bar message that says whose turn it is. Or do I > misunderstand you? At the begining of the game, the question mark is on Mr. X. That is a perfectly reasonable part of the graphic, as you don't know who he is. You don't realize, and I didn't that it actually denotes who is playing right now. There are 2 visual options I had thought of: 1. An arrow about the current player 2. A box around the current player (both of these on the lower panel) [snip bug report] Corey =============================================================The London Law Users mailing list londonlaw-users@xxxxxxxxxxxxx List info: //www.freelists.org/list/londonlaw-users =============================================================