There's usually some good viewer tools to check the resulting mesh and its normals. My only misgiving is that the triangles that connect the hi-res edge to the low-res bottom quad use a simple triangle fan generator that makes lots of very long, narrow triangles as heightfield resolution increases. Other than that, I can't think of anything. Ray -----Original Message----- From: leveller-bounce@xxxxxxxxxxxxx [mailto:leveller-bounce@xxxxxxxxxxxxx] On Behalf Of Chris Dordoni Sent: Friday, October 07, 2011 7:12 AM To: leveller@xxxxxxxxxxxxx Subject: [leveller] Re: 64-bit STL plugin? OK, I will continue to examine what I did to to see if I can find something wrong in my process. On 10/7/2011 9:57 AM, Ray Gardener wrote: > It all checks out here. > > > -----Original Message----- > From: leveller-bounce@xxxxxxxxxxxxx [mailto:leveller-bounce@xxxxxxxxxxxxx] > On Behalf Of Chris Dordoni > Sent: Friday, October 07, 2011 6:46 AM > To: leveller@xxxxxxxxxxxxx > Subject: [leveller] 64-bit STL plugin? > > Hi Ray, > > Is the 64-bit version of the STL plugin the same version as the 32-bit? > > I'm getting some results here that indicate it may be missing the correction > you recently made to joining the front polys to the back polys so the object > is manifold. > > Chris > > > > > > -- tel: 508 341 5403 website: http://www.concept-4d.com/websites/Chris_Dordoni_website.html gmail chat: chris.dordoni@xxxxxxxxx skype name: chrisdordoni