[jhb_airlines] Re: TrackIR 4 Pro

  • From: "Bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Tue, 8 Aug 2006 19:10:43 +0100

Err. Good question as I didn't try it. My guess is that it is limited to the
VC because it seems to alter the Eyepoint variable in the aircraft.cfg file
- which is specific to the VC (the 2D panel uses the Views settings in the
panel.cfg file). I think that ActiveCamera also made use of the Eyepoint
variable but I can't recall if this was also limited to the VC.

I'll try it out again in a moment.


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill
Sent: 08 August 2006 17:42
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: TrackIR 4 Pro

Does the Track IR Pro4 really work only in VC mode? The review I've read
doesn't mention the limitation.
What happens if you tr to use it in nornal display mode, with W pressed
a few times, so that there's no panel in view?
You've started a new hare here!

Gerry Winskill

Bones wrote:

>Have a look here http://www.rcsimulations.com/ and if it appeals give
>Bob a ring and have a chat with him about it. He's a very helpful
>A word of warning though. If you are going to sneeze look away from the
>screen.. <vbg>
>-----Original Message-----
>From: jhb_airlines-bounce@xxxxxxxxxxxxx
>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of ERNIE LAYCOCK
>Sent: 08 August 2006 15:44
>To: jhb_airlines@xxxxxxxxxxxxx
>Subject: [jhb_airlines] Re: TrackIR 4 Pro
>Hi Bones,
>Your email of above sounds intriguing.Before getting too HOT on
>this,what did it cost you and where from ? I have had my laser eye
>treatment with staggering results.Eyesight almost back to 20/20 !!!
>Should be OK for tomorrow's FPI once I find out where they are going.
>----- Original Message -----
>From: "Bones" <bones@xxxxxxx>
>To: <jhb_airlines@xxxxxxxxxxxxx>
>Sent: Tuesday, August 08, 2006 4:31 AM
>Subject: [jhb_airlines] Re: Where Can I Go Next?
>>Not sure if this would help you but I've just had a lot of fun with
>>FS2004 - more than I've had for a long time.
>>I ordered a TrackIR 4 Pro the other day and it arrived yesterday. The
>>box I
>>unpacked was tiny - all it contains is a small sensor which sits on top of
>>your monitor, a USB lead, a CD and an odd shaped bit of wire. The sensor
>>only about 2" square and it plugs into a powered USB hub. The funny bit of
>>wire has three small reflectors on it and clips to a headset or baseball
>>(the latter being the better option). Software installation was a doddle.
>>On running the setup you get two headshots on screen. One shows actual
>>head movement and the other the accelerated head movement. This can be
>>tweaked to
>>your own taste although five presets are there to start you off.
>>The sensor picks up six movements. Yaw, pitch and roll are obvious but
>>up/down, left/right and in/out are also available. Each can be
>>adjusted individually. On my setup I've adjusted yaw so that turning
>>the head slightly pans the view at a slowish pace but further head
>>turning gives an accelerated pan. In effect I only have to turn about
>>30 degrees (I can still look at the LCD screen without feeling I am
>>peering out the corner of my eye at it) and the accelerated movement
>>is almost a full 180 degrees..
>>So how does this operate in FS2004? The first thing is that you don't
>>need to adjust anything in the sim as it autodetects the IR sensor.
>>Just start FS as normal and put your headset or hat on. I tried both
>>options and found the baseball hat is better. It works clipped to a
>>headset band too but pitch is
>>limited upwards as your head blocks the view between the reflectors and
>>sensor. In fact I can't wear a baseball hat (head gets too hot) so I've
>>one of those visor only things and this is fine.
>>After you start FS you find TrackIR 4 Pro only works in VC mode. For
>>those of you who know your cfg file values quite well it appears to
>>take over the Eyesight setting in the cfg file and dynamically read
>>new values into the sim - I guess similar to the way ActiveCamera
>>My first test was very disappointing. It worked as advertised but with
>>a lot
>>of lag and jerky action. The cure was found by turning off my Av software
>>(firewall seems OK though) after which movement was silky smooth. At this
>>point I realised one of the greatest faults of FS was instantly cured as I
>>could look instantly in any direction I wanted. No need to pan or use the
>>views keys any more - just one glance was needed to look down at the dials
>>or out of the left or right cockpit windows.
>>Firing up the C172 for a quick circuit showed just how useful this
>>gadget was. Instead of keeping my head locked in space and moving the
>>information on the screen to come into my view I was back doing what
>>comes naturally and
>>- for the first time ever in FS - moving my head! Taxying was the
>>first revelation. No need to fiddle with panning to see a turn coming
>>up - all I needed was  a momentary look left and I had a perfect
>>visual picture as to what was happening. In a turn I naturally looked
>>into the direction of turn and this allowed far more appreciation of
>>my rate of turn and whether it needed tightening up or easing off.
>>Turn right round on a taxiway without going off the edge? A real
>>Once I was lined up I glanced around the cockpit at all the dials and
>>then looked forward again for take off. A second later it struck me
>>that I had literally done just that - just as you would in a real
>>aircraft. I'd actually turned and leant forward to look at some dials
>>totally automatically, cockpit panning completely forgotten. Take off
>>was normal - I guess - but I can no longer be sure. You see, the
>>problem is that ingrained habits from real flying are coming back and
>>are so natural that I don't know
>>I am doing them. Did I lean slightly left on take off to get a better view
>>down the runway? I really can't be sure but I suspect I did.
>>Once airborne the differences really started to show. Pilots never
>>keep their heads still and are constantly looking out for other
>>traffic. I know you can do this in FS by panning but it's too slow and
>>it becomes a rarer happening than in real life. Released from the
>>tunnel vision of FS my head was moving as it should - dials, look
>>left, sweep across to right, back to dials, look forward. At 500ft
>>raise wing slightly, glance left and turn. Crosswind and just one
>>glance was needed to look back at the airport to confirm positional
>>accuracy. 1000ft and turn downwind, look at airport again
>>- it's so easy. No hunting around in pan view. Checks completed.
>>Continue downwind until 45 degrees from the threshold and turn base,
>>power back and hold height to bleed off the speed. Flaps down 20, let
>>the nose fall and trim for 75. Now look left and watch as you approach
>>the extended runway centreline and then KEEPING YOUR EYE ON THE
>>RUNWAY, turn final. Perfect. This is something that has never been
>>possible in FS before (unless you are REALLY slick with the pan
>>button) and I found that I was not only looking at
>>the runway the whole time I was turning final but I was also checking
>>the PAPI's and windsock.
>>I confess that the landing wasn't a good one. FS habits crept back in
>>and so
>>I was mixing techniques and suffered a bounce because of this. Next time
>>round I did what I should have done and it just rolled onto the runway.
>>I guess the unit shows up the differences between flying for real and
>>flying in FS. Techniques have evolved for both to suit their strengths
>>and weaknesses and real pilots have had to adjust to the limitations
>>in FS. TrackIR 4 puts those limits behind and allows you to use real
>>world skills much better.
>>A second flight in the Tiger Moth revealed far more differences. In
>>taxying I was able to lean left and right outside the cockpit to see
>>where I was going (you physically move a LOT when taxying a Tiger).
>>Landing was made with my head out of the cockpit and sideslipping
>>right down to roundout. In
>>the flare my eyes were on the ground just in front of the port mainplane -
>>not the "look ahead and pray" position that FS has been limited to before
>>(although I'd got very good at that). A further flight in the prototype
>>Spitfire showed that aerobatics and flying a curved approach also brought
>>back real world habits because these were now possible. In a loop it was
>>completely natural to glance at the port wing when vertical (yaw check)
>>look up to see the inverted horizon come into view (the sooner you see
>>the sooner you can correct any deviation in bank or yaw).
>>A final quick glance at the PMDG 747 showed me bits of the cockpit I'd
>>never seen before - but I ran out of time to try this aircraft. One
>>humorous observation with the Tiger was leaning forward to look over
>>the stick to see
>>the compass - it worked too. And if you lean forward enough you can make
>>single dial fill the whole screen.
>>Is it worth the money? This is a tricky question because I think it
>>comes down to how much you would use six axis freedom. Real pilots
>>look around a heck of a lot and this gadget frees them of the viewing
>>limitations in FS. In my case I found I reverted to real world
>>techniques almost immediately. FS pilots have never had this freedom
>>nor to they have any real world habits to adjust to like good lookout
>>- they never have to worry about a Tornado boring down on them at
>>600kts. What I can't guess at is whether FS pilots would develop any
>>real world habits once viewing limitations are lifted. Maybe it
>>depends on how good a natural pilot you are - I just don't know. For
>>those more interested in cockpit displays and button pushing I doubt
>>this kit would prove of any value at all.
>>Andrew Herd recently reviewed TrackIR Pro 4 and this is what stirred
>>my interest in it.
>>Andrew gave it a definite thumbs up (despite hating VC's almost as
>>much as I
>>do) - as did Bob at RC Simulations when I spoke to him. It's not cheap and
>>you look a right dipstick with alien antennae sticking out of your head
>>for me, these are minor points for a product that will change the way I
>>FS forever.
>>The one major disadvantage in describing TrackIR 4 is that you can't
>>use screenshots to convey how it works. I'm not sure a video would do
>>it justice either. Words are inadequate (especially mine) so I suggest
>>the best option is to find if it is being shown at one of the FS shows
>>and give it a try.
>>(currently upside down in a Spitfire about 20ft off the deck in the
>>Welsh hills, looking at the rocks going by.)
>>-----Original Message-----
>>From: jhb_airlines-bounce@xxxxxxxxxxxxx
>>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill
>>Sent: 07 August 2006 21:10
>>To: jhb_airlines@xxxxxxxxxxxxx
>>Subject: [jhb_airlines] Re: Where Can I Go Next?
>>First four of the ones I don't recall visiting are now visited. Since
>>I can press the pause button, in the privacy of my own home, I can get
>>away with this project. Arthritic kneck is currently limiting me to
>>ten minute stints in front of the screeen. Doctor changed the pills
>>today but, tactfully, said he can't do anything about the passage of
>>years. Don't the Apollo crew lie on their backs, to look at monitors?
>>Can't see SWMBO letting me get away with that idea.
>>Gerry Winskill
>>Bones wrote:
>>>At my last count there were 316 operational airfields/strips active
>>>in the UK. About 215 of these were available in FS2002 and 225 in
>>>-----Original Message-----
>>>From: jhb_airlines-bounce@xxxxxxxxxxxxx
>>>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of franklyn
>>>Sent: 07 August 2006 16:11
>>>To: jhb_airlines@xxxxxxxxxxxxx
>>>Subject: [jhb_airlines] Re: Where Can I Go Next?
>>>My VFR Flight guide lists 223, active and inactive, major, minor and
>>>farmstrips, from A to Y. Frank
>>No virus found in this incoming message.
>>Checked by AVG Free Edition.
>>Version: 7.1.405 / Virus Database: 268.10.7/411 - Release Date:

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