[jhb_airlines] Re: TrackIR 4 Pro

  • From: "Bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Tue, 8 Aug 2006 16:08:31 +0100

Have a look here http://www.rcsimulations.com/ and if it appeals give Bob a
ring and have a chat with him about it. He's a very helpful bloke.

A word of warning though. If you are going to sneeze look away from the
screen.. <vbg>


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of ERNIE LAYCOCK
Sent: 08 August 2006 15:44
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: TrackIR 4 Pro

Hi Bones,
Your email of above sounds intriguing.Before getting too HOT on this,what
did it cost you and where from ?
I have had my laser eye treatment with staggering results.Eyesight almost
back to 20/20 !!!
Should be OK for tomorrow's FPI once I find out where they are going. Cheers

----- Original Message -----
From: "Bones" <bones@xxxxxxx>
To: <jhb_airlines@xxxxxxxxxxxxx>
Sent: Tuesday, August 08, 2006 4:31 AM
Subject: [jhb_airlines] Re: Where Can I Go Next?

> Not sure if this would help you but I've just had a lot of fun with
> FS2004 -
> more than I've had for a long time.
> I ordered a TrackIR 4 Pro the other day and it arrived yesterday. The
> box
> I
> unpacked was tiny - all it contains is a small sensor which sits on top of
> your monitor, a USB lead, a CD and an odd shaped bit of wire. The sensor
> is
> only about 2" square and it plugs into a powered USB hub. The funny bit of
> wire has three small reflectors on it and clips to a headset or baseball
> hat
> (the latter being the better option). Software installation was a doddle.
> On running the setup you get two headshots on screen. One shows actual
> head
> movement and the other the accelerated head movement. This can be tweaked
> to
> your own taste although five presets are there to start you off.
> The sensor picks up six movements. Yaw, pitch and roll are obvious but
> up/down, left/right and in/out are also available. Each can be
> adjusted individually. On my setup I've adjusted yaw so that turning
> the head slightly pans the view at a slowish pace but further head
> turning gives an accelerated pan. In effect I only have to turn about
> 30 degrees (I can still look at the LCD screen without feeling I am
> peering out the corner of my eye
> at it) and the accelerated movement is almost a full 180 degrees..
> So how does this operate in FS2004? The first thing is that you don't
> need to adjust anything in the sim as it autodetects the IR sensor.
> Just start FS as normal and put your headset or hat on. I tried both
> options and found the
> baseball hat is better. It works clipped to a headset band too but pitch
> is
> limited upwards as your head blocks the view between the reflectors and
> the
> sensor. In fact I can't wear a baseball hat (head gets too hot) so I've
> got
> one of those visor only things and this is fine.
> After you start FS you find TrackIR 4 Pro only works in VC mode. For
> those of you who know your cfg file values quite well it appears to
> take over the Eyesight setting in the cfg file and dynamically read
> new values into the sim - I guess similar to the way ActiveCamera
> works.
> My first test was very disappointing. It worked as advertised but with
> a
> lot
> of lag and jerky action. The cure was found by turning off my Av software
> (firewall seems OK though) after which movement was silky smooth. At this
> point I realised one of the greatest faults of FS was instantly cured as I
> could look instantly in any direction I wanted. No need to pan or use the
> views keys any more - just one glance was needed to look down at the dials
> or out of the left or right cockpit windows.
> Firing up the C172 for a quick circuit showed just how useful this
> gadget was. Instead of keeping my head locked in space and moving the
> information on the screen to come into my view I was back doing what
> comes naturally and
> - for the first time ever in FS - moving my head! Taxying was the
> first revelation. No need to fiddle with panning to see a turn coming
> up - all I needed was  a momentary look left and I had a perfect
> visual picture as to what was happening. In a turn I naturally looked
> into the direction of turn and this allowed far more appreciation of
> my rate of turn and whether it needed tightening up or easing off.
> Turn right round on a taxiway without going off the edge? A real
> doddle.
> Once I was lined up I glanced around the cockpit at all the dials and
> then looked forward again for take off. A second later it struck me
> that I had literally done just that - just as you would in a real
> aircraft. I'd actually turned and leant forward to look at some dials
> totally automatically, cockpit panning completely forgotten. Take off
> was normal - I guess - but I can no longer be sure. You see, the
> problem is that ingrained
> habits from real flying are coming back and are so natural that I don't
> know
> I am doing them. Did I lean slightly left on take off to get a better view
> down the runway? I really can't be sure but I suspect I did.
> Once airborne the differences really started to show. Pilots never
> keep their heads still and are constantly looking out for other
> traffic. I know you can do this in FS by panning but it's too slow and
> it becomes a rarer happening than in real life. Released from the
> tunnel vision of FS my head was moving as it should - dials, look
> left, sweep across to right, back to dials, look forward. At 500ft
> raise wing slightly, glance left and turn. Crosswind and just one
> glance was needed to look back at the airport to confirm positional
> accuracy. 1000ft and turn downwind, look at airport again
> - it's so easy. No hunting around in pan view. Checks completed.
> Continue downwind until 45 degrees from the threshold and turn base,
> power back and hold height to bleed off the speed. Flaps down 20, let
> the nose fall and trim for 75. Now look left and watch as you approach
> the extended runway centreline and then KEEPING YOUR EYE ON THE
> RUNWAY, turn final. Perfect. This is something that has never been
> possible in FS before (unless you are REALLY slick with the pan
> button) and I found that I was not only looking at
> the runway the whole time I was turning final but I was also checking the
> PAPI's and windsock.
> I confess that the landing wasn't a good one. FS habits crept back in
> and
> so
> I was mixing techniques and suffered a bounce because of this. Next time
> round I did what I should have done and it just rolled onto the runway.
> I guess the unit shows up the differences between flying for real and
> flying
> in FS. Techniques have evolved for both to suit their strengths and
> weaknesses and real pilots have had to adjust to the limitations in FS.
> TrackIR 4 puts those limits behind and allows you to use real world skills
> much better.
> A second flight in the Tiger Moth revealed far more differences. In
> taxying
> I was able to lean left and right outside the cockpit to see where I was
> going (you physically move a LOT when taxying a Tiger). Landing was made
> with my head out of the cockpit and sideslipping right down to roundout.
> In
> the flare my eyes were on the ground just in front of the port mainplane -
> not the "look ahead and pray" position that FS has been limited to before
> (although I'd got very good at that). A further flight in the prototype
> Spitfire showed that aerobatics and flying a curved approach also brought
> back real world habits because these were now possible. In a loop it was
> completely natural to glance at the port wing when vertical (yaw check)
> then
> look up to see the inverted horizon come into view (the sooner you see
> this
> the sooner you can correct any deviation in bank or yaw).
> A final quick glance at the PMDG 747 showed me bits of the cockpit I'd
> never
> seen before - but I ran out of time to try this aircraft. One humorous
> observation with the Tiger was leaning forward to look over the stick to
> see
> the compass - it worked too. And if you lean forward enough you can make
> any
> single dial fill the whole screen.
> Is it worth the money? This is a tricky question because I think it
> comes down to how much you would use six axis freedom. Real pilots
> look around a heck of a lot and this gadget frees them of the viewing
> limitations in FS. In my case I found I reverted to real world
> techniques almost immediately. FS pilots have never had this freedom
> nor to they have any real world habits to adjust to like good lookout
> - they never have to worry about a Tornado boring down on them at
> 600kts. What I can't guess at is whether FS pilots would develop any
> real world habits once viewing limitations are lifted. Maybe it
> depends on how good a natural pilot you are - I just don't know. For
> those more interested in cockpit displays and button pushing I doubt
> this kit would prove of any value at all.
> Andrew Herd recently reviewed TrackIR Pro 4 and this is what stirred
> my interest in it.
> http://www.flightsim.com/cgi/kds?wZ95L02q=main/review/trackir4/trackir
> 4.htm
> Andrew gave it a definite thumbs up (despite hating VC's almost as
> much as
> I
> do) - as did Bob at RC Simulations when I spoke to him. It's not cheap and
> you look a right dipstick with alien antennae sticking out of your head
> but,
> for me, these are minor points for a product that will change the way I
> use
> FS forever.
> The one major disadvantage in describing TrackIR 4 is that you can't
> use screenshots to convey how it works. I'm not sure a video would do
> it justice either. Words are inadequate (especially mine) so I suggest
> the best option
> is to find if it is being shown at one of the FS shows and give it a try.
> bones
> (currently upside down in a Spitfire about 20ft off the deck in the
> Welsh hills, looking at the rocks going by.)
> -----Original Message-----
> From: jhb_airlines-bounce@xxxxxxxxxxxxx
> [mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill
> Sent: 07 August 2006 21:10
> To: jhb_airlines@xxxxxxxxxxxxx
> Subject: [jhb_airlines] Re: Where Can I Go Next?
> First four of the ones I don't recall visiting are now visited. Since
> I can press the pause button, in the privacy of my own home, I can get
> away with this project. Arthritic kneck is currently limiting me to
> ten minute stints in front of the screeen. Doctor changed the pills
> today but, tactfully, said he can't do anything about the passage of
> years. Don't the Apollo crew lie on their backs, to look at monitors?
> Can't see SWMBO letting me get away with that idea.
> Gerry Winskill
> Bones wrote:
>>At my last count there were 316 operational airfields/strips active in
>>the UK. About 215 of these were available in FS2002 and 225 in FS2004.
>>-----Original Message-----
>>From: jhb_airlines-bounce@xxxxxxxxxxxxx
>>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of franklyn
>>Sent: 07 August 2006 16:11
>>To: jhb_airlines@xxxxxxxxxxxxx
>>Subject: [jhb_airlines] Re: Where Can I Go Next?
>>My VFR Flight guide lists 223, active and inactive, major, minor and
>>farmstrips, from A to Y. Frank
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