[jhb_airlines] Re: PMDG 737

  • From: "Bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Fri, 19 Nov 2004 06:36:27 -0000

Give me a couple of days before I start it. I have one urgent and rather
hush hush job to do right now with an acute deadline and then we have
visitors for the weekend. Hopefully I should be able to start on Monday..


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Kevin Townsend
Sent: 18 November 2004 21:36
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: PMDG 737 

Don't forget these are "Fly" boys ;-)


At 19:07 11/18/2004, you wrote:
>It's a complex job but quite feasible. PMDG have provided the textures 
>in both TGA and PCD format with the latter nicely split into several 
>layers. All I need to do is add one more and splash the colours on 
>The only problem is that there are no instructions with the kit and I 
>don't know what all the bitmaps cover. A good number are inside detail 
>and these are quite stunning. Outside bitmaps are the usual collection 
>but also include some gems like the engine detail which becomes visible 
>when reverse thrust is selected. Some I have no idea about at all but 
>will no doubt find out when I paint the fuselage blue and then find 
>One very nice touch is that the fuselage is provided as the normal 
>three part affair for nose, middle and tail but a separate bitmap 
>contains the whole fuselage side. I was puzzled about this at first 
>because it is not a texture for the FS model but then the penny 
>dropped. You actually paint the full aircraft side and then transfer 
>the sections to the three others. That way all your cheat lines will 
>correctly align regardless of whether they are straight or complex..  
>-----Original Message-----
>From: jhb_airlines-bounce@xxxxxxxxxxxxx 
>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Bones
>Sent: 17 November 2004 04:55
>To: jhb_airlines@xxxxxxxxxxxxx
>Subject: [jhb_airlines] Re: PMDG 737

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