[jhb_airlines] Re: Microsoft

  • From: "Paul Reynolds" <paul@xxxxxxxxxxxxxxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Fri, 16 Nov 2007 15:32:31 -0000

More like "We want to keep a lid on the technology/development interface
running on our OS and prevent third party companies doing things in ways we
never thought of because they do it better than us and then we get
complaints when our software doesn't look as good and run as well as theirs"

Paul

-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of bones
Sent: 16 November 2007 15:27
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: Microsoft


Seems a lot of hype over something that sounds like a battle simulator.

bones

-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Kev Townsend
Sent: 16 November 2007 15:15
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Microsoft



Seems Microsoft may be marketing the development work done by many
individuals over the years!

No wonder they are reigning in the 3rd party successes.

Kev




 From AVsim....


Microsoft today announced plans for a new visual-simulation platform that
will enable the innovative use of visual simulation. Dubbed Microsoft ESP,
simulations built on the platform will help government, commercial and
academic organizations apply immersive games-based technology and
interactive learning experiences to improve work-force readiness and
increase operational excellence.

Available in January 2008, Microsoft ESP enables the innovative use of
visual simulation for immersive learning and decision-making, supports
PC-based commercial off-the-shelf (COTS) hardware and software, and enables
simulations to be built faster and more cost-effectively.

Taking advantage of years of investment in the Microsoft Flight Simulator
series, Microsoft ESP allows partners and developers to focus on creating
compelling and differentiated Windows-based solutions that go beyond
entertainment and are consistent with the industry's move toward serious
games and games-based learning as training tools. The initial version of the
platform focuses on Microsoft's established strength and expertise in
aviation capabilities and is targeted to military and commercial aviation
audiences.

According to Microsoft Corp., Microsoft ESP provides a PC-based simulation
engine, a comprehensive set of tools, applications programming interfaces,
documentation to support code development, content integration and
scenario-building capabilities, along with an extensive base of world
content that can be tailored for custom solutions. Partners and developers
can add structured experiences or missions, content such as terrain and
scenery, scenarios, and hardware devices to augment existing solutions, or
they can build and deploy new solutions that address the mission-critical
requirements of their customers.

"With over half of today's work force having grown up playing immersive
computer-based games, businesses, governments, trade schools and
universities are seeking affordable solutions that enable immersive learning
experiences," said Shawn Firminger, studio manager for the Microsoft ACES
Studio at Microsoft. "Improving training and learning outcomes is an
important goal of most organizations. Microsoft ESP makes it easy and
cost-effective for organizations to apply the advantages of games-based
technology to serious learning and training endeavors."

To support high-fidelity, dynamic, 3-D immersive experiences, Microsoft ESP
includes geographical, cultural, environmental and rich scenery data along
with tools for placing objects, scenery and terrain customization, object
activation, special effects, and environmental controls including adjustable
weather. Realistic land, sea and air environments enable fully immersive
experiences that can be used for the following:

-Flight training and rehearsal. Includes cockpit familiarization, checklists
and cockpit flows, and capability-based training such as aerial refueling
and basic sortie

-Preparedness and decision-making. Includes experiences such as allowing a
pilot to pre-fly a new route or become more familiar with new terrain,
approach patterns and weather patterns

-Research and development modeling. Allows a user to visualize ideas, create
mockups of cockpits or instrument panels, design specs in 3-D, and evaluate
runway configurations or lighting schemes

-Simulations built on the Microsoft ESP platform can take advantage of an
extensive set of capabilities to create dynamic, immersive environments,
including the following:

-Configurable weather model. Includes user-adjustable weather conditions,
limitless variations using four cloud types, wind-speed and directional
controls, visibility effects and precipitation modeling, or use of
near-real-time weather from an external data source feed

-Extensive scene generation and scenery support. Has support for up to five
seasons including hard winter, continuous time of day, night textures and
scenery support including automatic fill-in

-After-Action Review. Allows for effective performance playback and
analysis.

-Support of standardized data sources. Supports Digital Elevation Model
data, vector data, WGS-84 datum, METAR weather data, dynamic objects, Dolby
5.1 Surround Sound and others

-Multiplayer functionality and Internet support including Voice over IP.
Allows up to 30 people to interact around the world using a peer-to-peer
broadband connection

For more information, Visit Microsoft.



Discuss!

Phil




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