[jhb_airlines] Re: Microsoft

  • From: "bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Fri, 16 Nov 2007 15:26:32 -0000

Seems a lot of hype over something that sounds like a battle simulator.

bones

-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Kev Townsend
Sent: 16 November 2007 15:15
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Microsoft



Seems Microsoft may be marketing the development work done by many
individuals over the years!

No wonder they are reigning in the 3rd party successes.

Kev




 From AVsim....


Microsoft today announced plans for a new visual-simulation platform
that will enable the innovative use of visual simulation. Dubbed
Microsoft ESP, simulations built on the platform will help
government, commercial and academic organizations apply immersive
games-based technology and interactive learning experiences to
improve work-force readiness and increase operational excellence.

Available in January 2008, Microsoft ESP enables the innovative use
of visual simulation for immersive learning and decision-making,
supports PC-based commercial off-the-shelf (COTS) hardware and
software, and enables simulations to be built faster and more
cost-effectively.

Taking advantage of years of investment in the Microsoft Flight
Simulator series, Microsoft ESP allows partners and developers to
focus on creating compelling and differentiated Windows-based
solutions that go beyond entertainment and are consistent with the
industry's move toward serious games and games-based learning as
training tools. The initial version of the platform focuses on
Microsoft's established strength and expertise in aviation
capabilities and is targeted to military and commercial aviation audiences.

According to Microsoft Corp., Microsoft ESP provides a PC-based
simulation engine, a comprehensive set of tools, applications
programming interfaces, documentation to support code development,
content integration and scenario-building capabilities, along with an
extensive base of world content that can be tailored for custom
solutions. Partners and developers can add structured experiences or
missions, content such as terrain and scenery, scenarios, and
hardware devices to augment existing solutions, or they can build and
deploy new solutions that address the mission-critical requirements
of their customers.

"With over half of today's work force having grown up playing
immersive computer-based games, businesses, governments, trade
schools and universities are seeking affordable solutions that enable
immersive learning experiences," said Shawn Firminger, studio manager
for the Microsoft ACES Studio at Microsoft. "Improving training and
learning outcomes is an important goal of most organizations.
Microsoft ESP makes it easy and cost-effective for organizations to
apply the advantages of games-based technology to serious learning
and training endeavors."

To support high-fidelity, dynamic, 3-D immersive experiences,
Microsoft ESP includes geographical, cultural, environmental and rich
scenery data along with tools for placing objects, scenery and
terrain customization, object activation, special effects, and
environmental controls including adjustable weather. Realistic land,
sea and air environments enable fully immersive experiences that can
be used for the following:

-Flight training and rehearsal. Includes cockpit familiarization,
checklists and cockpit flows, and capability-based training such as
aerial refueling and basic sortie

-Preparedness and decision-making. Includes experiences such as
allowing a pilot to pre-fly a new route or become more familiar with
new terrain, approach patterns and weather patterns

-Research and development modeling. Allows a user to visualize ideas,
create mockups of cockpits or instrument panels, design specs in 3-D,
and evaluate runway configurations or lighting schemes

-Simulations built on the Microsoft ESP platform can take advantage
of an extensive set of capabilities to create dynamic, immersive
environments, including the following:

-Configurable weather model. Includes user-adjustable weather
conditions, limitless variations using four cloud types, wind-speed
and directional controls, visibility effects and precipitation
modeling, or use of near-real-time weather from an external data source feed

-Extensive scene generation and scenery support. Has support for up
to five seasons including hard winter, continuous time of day, night
textures and scenery support including automatic fill-in

-After-Action Review. Allows for effective performance playback and
analysis.

-Support of standardized data sources. Supports Digital Elevation
Model data, vector data, WGS-84 datum, METAR weather data, dynamic
objects, Dolby 5.1 Surround Sound and others

-Multiplayer functionality and Internet support including Voice over
IP. Allows up to 30 people to interact around the world using a
peer-to-peer broadband connection

For more information, Visit Microsoft.



Discuss!

Phil




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