I agree it would be so difficult as to be almost impossible.For the same reason it's usually inadviseable to send out Traffic files with third party scenery. To take the soon to emerge Greenham Common as an example, my test version displays AI C144, B52 and F111 aircraft. They are present parked up and also arriving and departing. Mike B and Tony Meredith also use them; partly for atmosphere but also so that the viabillity of the parking spots, taxiways etc can be checked. Unless eventual downloaders of the scenery download and instal the identical aircraft, then the Traffic file is useless. Copyright prevents the inclusion of the aircraft in the scenery package. Even were that possible, success would depend on its correct installation.
The only way around the problem would be to use only Default aircraft in the Traffic files. The 'orrible appearance of much of this would take the gilt from the gingerbread.
Pity though, the idea's a good 'en Paul. Gerry Winskill Bones wrote:
I would agree that if ATC could direct AI traffic then it would be viable within IVAO. In truth I think it impossible because generated AI traffic is unique to each FS user- it's created within each PC. The alternative is to have IVAO generated AI traffic that everyone can see - but that means turning off the users AI again.. bones bones@xxxxxxx http://woodair.net -----Original Message----- From: jhb_airlines-bounce@xxxxxxxxxxxxx [mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Paul Reynolds Sent: 07 November 2008 17:20 To: jhb_airlines@xxxxxxxxxxxxx Subject: [jhb_airlines] Re: IVAO and AI Wouldn't it be good if online ATC could actually interact with AI? Using voice recognition software it should be possible. I know some stand alone ATC simulators use speech recognition. Not only would it provide a great teaching aide to ATC but if online services use a standard AI timetable pilots would be seeing the same. It's technically feasible now. Didn't one of the AI traffic programmes add a tool to FS9 to interact with AI to keep separation on approach? If it can be done artificially then programming the voice recognition is only one step further! Paul -----Original Message----- From: jhb_airlines-bounce@xxxxxxxxxxxxx [mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 07 November 2008 16:55 To: jhb_airlines@xxxxxxxxxxxxx Subject: [jhb_airlines] Re: IVAO and AIOn line it really isn't difficult to spot one from the other. In FSC they are in different colours. Better still, one press of the button and AI ceases to appear on FSC.I recall some of us being quite pleased when an FPI update allowed AI and FPI aircraft to co exist.As to it being a good move for IVAO to unilaterally disable it, I regard that in pretty much the same way I do auto installers.I guess an easy way to test the nuisance value, or otherwise, of AI would be to offer ATC the option of telling me when they consider I have it in use.....Gerry Winskill Bones wrote:Active AI is a nuisance when flying online. It's all very well for a seasoned pilot who can tell the difference between AI and online trafficbutsome pilots don't. If they start bleating about traffic ATC can't see or control - or start taking action to avoid such traffic then it getsconfusing.FPI disabled AI aircraft, VATSIM probably does and multiplayer used to inFS9 (I can't speak for FSX).If you are flying online in a stream of aircraft and one pilot starts diverging from ATC instructions to avoid an AI aircraft on his system -theresult being that ATC then have to break you off you approach - you mayfindthis annoying. I think that turning AI off as default is a good move. At least IVAO gives you the option to turn on AI again. By doing so it assumes you know the consequences. bones bones@xxxxxxx http://woodair.net -----Original Message----- From: jhb_airlines-bounce@xxxxxxxxxxxxx [mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 07 November 2008 14:55 To: jhb_airlines@xxxxxxxxxxxxx Subject: [jhb_airlines] IVAO and AIWe've aired the subject of running AI during on line sessions in the past. Since I hate empty aprons I'm amongst those in favour of AI. As I see it there are only two points against its use. The first is whether it imposes an unacceptable performance hit on the user's system. The second is the theoretical one that its use complicates life for controllers. The second is only valid if the user lets it happen. If I find myself impeded by an AI aircraft, whilst receiving ATC instructions, I either ignore the AI, or switch it off, temporarilly. So, ATC is affected by it only if I do something daft, by letting my actions be influenced by it. Provided I keep to my side of the bargain it's impossible for ATC to know whether I'm using AI or not.Now things seem to have changed and we could be moving to Nanny IVAO interference. Although I always have both my AI sliders at 80%, there are times, as I go on line, when I neither see it on the ground, nor in the FSC display. What seems to be happening, with the latest version of IVAP, is that simply firing up IVAP, via the FSX Add-ons menu item, sets both AI sliders to zero. It doesn't have to be connected to the server for this to happen. Once spotted and it's easy enough to re set the sliders and recover the AI. However, have I missed IVAO announcing that they've done this? I haven't seen it and really am not in favour of any third party programme interfering with any of my FSX settings.Has anyone else spotted this one? Gerry Winskill