[jhb_airlines] Re: From small acorns..

  • From: "Phil Reynolds" <phil.reynolds@xxxxxxxxxxxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Mon, 3 Oct 2005 19:11:15 +0100

Hi Alastair,

It sounds like your heading in the right direction with the FSInn
installation for the VIP set.  Unfortunately I can't shed any further light
on things as I've not got FSInn installed!!  Let me know if you find a way
to do it and I can update the zip file accordingly.

Cheers

Phil

-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx]On Behalf Of Alastair
Sent: 03 October 2005 19:08
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: From small acorns..


Aah! that's the rub.

I do have a VIP.SMS file but that is in the Squawkbox 3 directory.
I don't at present use Squawkbox 3.

However, I found the aircraft.cfg file in the VIP root directory, and
will modify it as per Phil's instructions <G>

Can't find a direct equivalent of the VIP.SMS file in the FSInn folders,
however will have a go at modifying the default aircraft in the FSInn
configuration.

Thanks again.

Alastair

Bones wrote:
> In that case install as per Phil's instructions regarding the texture
> folders (texture.jjhb1 etc) and add the data to the aircraft.cfg file -
> which ought to be in the VIP folder too.
>
> My next guess is that you should have a VIP.SMS file somewhere in your
FSInn
> folder. If not it MUST have some sort of cfg file to recognise the other
VIP
> aircraft. There again it might possibly be automatic (and I've just seen a
> pig fly past the window).
>
> Have a dig around.
>
> bones
>
> -----Original Message-----
> From: jhb_airlines-bounce@xxxxxxxxxxxxx
> [mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Alastair
> Sent: 03 October 2005 18:22
> To: jhb_airlines@xxxxxxxxxxxxx
> Subject: [jhb_airlines] Re: From small acorns..
>
>
> <quote>
>
> "FSInn is able to use any aircraft installed on your aircraft directory
> to display remote traffic.
> Its why FSInn need to scan aircraft on startup."
>
> FSInn has the VIP aircraft in it's download section
> (Standard/airlines/GA etc.)
>
> In my \aircraft\VIP directory I have many folders e.g.
>
> model.ja30b
> model.ja318 etc etc.
>
> AND many texture files e.g.
>
> texture.jaah  etc. etc.
>
> The model.cfg file typically reads:-
>
> [models]
> normal=JA30B (for model.ja30b)
>
> One of the options when setting up FSInn is:-
>
> Use VIP Models in resolving: will allow you to activate the integration
> of AI aircrafts from VIP model base.
>
> So it seems that FSInn CAN use VIP models, I think that the problem is
> how to I integrate Phil's textures into my VIP database?
>
> Sorry if the above is a bit jumbled up <G>
>
> Alastair
>
>
>
>
>
>
> Alastair wrote:
>
>>Thanks Bones/Phil for these texture files.
>>
>>The read me file specifically refers to SB3.
>>
>>Can these textures be used with FSInn, and and idea how I could carry
>>out the necessary 'tweaks'?
>>
>>Cheers
>>
>>Alastair
>>
>>
>>
>>Bones wrote:
>>
>>
>>>Oh yes..  Phil's file is for the VATSIM JHB AI aircraft fleet - a
>>>seven texture set that will coat a lot of the SB3 VIP AI aircraft in
>>>JHB colours. Just read the install carefully as it is a 3 stage
>>>process - dropping the textures into FS, adding new sections to the
>>>VIP aircraft.cfg file and, finally, adding the SMS data to SB3 so it
>>>will transmit the JHB details to
>>>other users.
>>>
>>>Phil has also repainted the PMDG B737-900 in JHB colours too which
>>>completes
>>>their Boeing collection.
>>
>>
>>>Many thanks to Phil for his sterling work here..
>>>
>>>bones
>>>
>>>HC@xxxxxxxxxx
>>>http://fsaviation.net
>>
>>
>>
>
>
>
>




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