[jhb_airlines] Re: FSX SP2

  • From: "bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Tue, 18 Dec 2007 17:47:25 -0000

In truth unless a scenery design package comes out for FSX2 then design will
go the same way as for aircraft - limited to those who can work from the
ground up or move to payware design teams.

I still have 19 design programs on my system but I doubt any will be truly
suitable for FSX. As scenery design output has always been relative to the
programs available, scenery has always varied between versions. FS98 had an
incredible number of design tools and it showed in the number of scenery
files that came out. I'd go so far as to say design peaked with this
version. FS2000 had none unless you count a code program for converting 256
colour bitmaps into terrain mapping.

FS2002/4 had far fewer design tools but enough to make good scenery. With
the prime 3D object tool moving to GMax and the 2D design being catered for
by AFCAD it wasn't really essential to have anything else unless you wanted
to play with terrain mapping or coastlines - few users got involved with
LandCalc, LWMDraw, Coastline Maker or Ground2K4.

For FSX I suspect that it will become harder. 3D objects can still be made
with GMax or FSDS provided the new texture format is obeyed. 2D will be
tricky unless AFCAD is upgraded to FSX standard - it being the only tool
that allowed 2D manipulation. My own feeling is that, like aircraft design,
MS is squeezing out the amateur builder and only those who knuckle down to
the more complex art will survive. We still have freeware aircraft but they
are from a small band of really good designers like Rick Piper who know
their stuff. Scenery may well go the same way.


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Paul Reynolds
Sent: 18 December 2007 15:07
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: FSX SP2

I've been running the Acceleration pack for a few weeks and generally I'm
impressed.  I'm getting stable frame rates in the mid 20's.  I have to say
that I think we're in that phase where the real benefits are yet to be
realised.  OK so there are backward compatability issues but, I'm led to
believe, these are where designers have deviated from the FSX SDK standard.

OK so this is really irritating if, like Gerry, you have designed scenery
which is running OK but then throws a wobbler when the software is patched.
I can understand how frustrating that is but I think these are teething
troubles that as SP2 settles down we'll leave behind us. Gerry's issues of
incompatability with SP2 are because of elements being combined using drag
and drop software for placement.  As he has only have partial control over
the initial design elements, any problems with those not specifically
designed by him can cascade down causing problems with the finished product.
Where he is controlling the design, he can update to account for changing

Actually I find it interesting that as Aces design FS11 they've already
indicated they do not intend to support backward compatability. So any hopes
of designing work to carry over is dead before it's started!  Or is it? If
any design you do moving forward is done on a modular (object orientated)
basis it should be relatively easy to update to reflect changing standards.

For those who wonder how I'm getting the stable mid 20's frame rates, here's
how my set up using the 8800GTS:

Within FSX:

Frame Rate : Unlimited
Global Texture : V. High
Lens Flare : On
Light Bloom : Off
Avanced Animation : On
Info Text : Continuous
Filtering Annisotropic (see Graphics Card settings below) Anti-Aliasing :
Off (see Graphics Card settings below)

Set Ultra-High
3-D Virtual Cockpit : On
Aircraft Casts Shadows on ground : On
Aircraft casts shadows on self : On
Aircraft landing lights illuminate ground : On

Level of detail Radius: large
Mesh Complexity: 100
Mseh Resolution : 1m
Texture Resolution: 7cm
Water effects: Max. 2X
Land Textures : On
Scenery Complexity: Sparse
Autogen density: Sparse
Ground Scenery Shadows : Off
Special Efects Details : Medium

Cloud Draw distance : 60mi/96km
Thermal visulaization: Off
Detailed Clouds : Maximum

Airline Traffic: 7%
General Aviation: 7%
Airport vehicle density: minimum
Road vehicles: 0%
Ships & Ferries : 15%
Leisure Boats 15%

Other graphics settings (set outside FSX):
Anti-Aliasing : On, Supersampling 4xS with Gamma Correction Anisotropic
Filtering : On, 8x Texture Quality : Quality Trilinear Optimization : On
Negative LOD BIAS : Clamp


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of franklyn fisher
Sent: 18 December 2007 13:43
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: FSX SP2

Somehow I do not think that SP2 is the culprit.

It has to be something else on his sytem triggered by it.

I have been running SP2 for 3 days now, with narry a problem.


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