[jhb_airlines] Re: FSX .CFG SETTINGS
- From: Kev Townsend <175@xxxxxxxxxxxx>
- To: jhb_airlines@xxxxxxxxxxxxx
- Date: Mon, 16 Oct 2006 08:47:58 +0100
This webpage has nothing to do with Microsoft.
Be sure to backup your files before using any of these
There is no guarantee that these will work for everyone or won?t do
something bad to your computer. Use at your own risk.
10/15 - Added replacement textures for autogen, terminal buildings,
10/13 - Added replacement runway and taxiway textures
10/13 - Added link to European Autogen Textures
10/13 - Added batch file to replace generic ground textures.
Slider and General Tips
Defragment your hard drive after installation of FSX. Even if you install
it on a recently defragemented hard drive, you will probably find lots of
fragmented files after it?s installed.
How to add Pan In Cockpit -
See this post at AVSIM
Future project - If anyone wants to write something up on the sliders,
drop me a line.
replacement - This file will reduce the
complexity of autogen trees. For example, MS default settings might have
8-10 different tree models in a single type of forest. The file will
reduce that down to 1-2 types for city areas and 2-3 types for rural
areas. Also, this removes bushes from forests, but should leave bushes in
place when they are alone. This should let you move autogen slider
farther to right with very little noticeable difference in
Please post comments/questions related to this fix to
P-121C Pilot?s blog
for this one.
Add following lines to the [TERRAIN] Section of your FSX.CFG
Replace the numbers with another number between 0 and 6000. The lower the
number, the fewer autogen objects will get displayed and the greater your
frame rates will be. The actual number used by FSX will scale based on
your Autogen Density Slider in FSX. In other words, the slider still has
an effect, this just changes the scale of the slider. The numbers shown
above are the default values.
Discuss this mod
at this thread
Remove generic autogen, but keep custom autogen. Here is a method of
disabling the generic autogen buildings (such as small homes) but leaves
the trees and custom autogen (such as gas stations and factories). This
is kind of the opposite of the rename the default.xml mod below.
Simply rename the RoofDescriptions.spb from the Autogen folder.
Thanks to Gerrit for this one. Discuss at
Locate the file default.xml in the Autogen folder and rename it to
default.bak. This will disable all of the custom autogen buildings such
as factories, gas stations, fast food joints and barns. This will let you
have more of the normal autogen buildings. Disabling this file will
disable a lot of the trees. Future project is to modify the file so that
we don?t have to completely disable it.
Autogen Tree Textures
- By Mike Kelly. Just unzip to your
Scenery/Global/Texture/ folder. These files are 50% the resolution of the
originals. Please discuss this file at
this thread at AVSIM
UPDATE - Here are some
that were missing from Mike?s file. Unzip these into your
main FSX/Texture folder. Not
the Scenery/Global/Texture folder.
These have also been reduced to 1/2 size.
- By Mike Kelly. Just unzip to your main Texture/ folder.
These files are 50% the resolution of the originals. Please discuss this
this thread at AVSIM
Replacement Ground Autogen Textures
- Sorry, it might sound a
little complicated. If anyone can figure out a better way to do this,
then please let me know.
This will convert all the ground textures from 1024×1024 to 512×512.
Unless you have a 256 meg or 512 meg video card, you?re probably not
going to be able to use the full resolution 1024×1024 textures anyway.
The 512×512 textures are 170k each, compared to 682k each for the
1024×1024 textures so this should save a lot of video memory and let you
use larger textures for other things. The other bonus from doing this is
the initial load of the sim is much quicker and there should be a lot
less hard drive activity required when flying around. So here are the
1) Backup your ???\Flight Simulator\Scenery\World\Texture folder. You?ll
get 4 gigs back after the conversion is done.
at the XnView website. It?s freeware.
3) You must have Imagetool.exe from the FS SDK. If you have Deluxe
Edition of FSX, you?ve got it on your DVDs if you install the SDK.
Otherwise you can get it from the
FS2004 Terrain SDK
. I?m pretty sure the FS2004 version of
Imagetool.exe will work.
4) Download and unzip this
5) Copy ImageTool.exe, nconvert.exe and the bat file into your ???\Flight
Simulator\Scenery\World\Texture folder. Note that this will work no
matter what folder you installed FSX to.
6) Run the bat file. It will only process the ground textures. It won?t
do anything with any of the other textures or any other folders. Feel
free to open the bat file with a text editor to see exactly what it?s
doing. You?ll see that it uses nconvert.exe to resize each texture then
ImageTool.exe to add back in the mip maps and convert to DXT1. Note that
this will probably take at least an hour to process everything. There are
about 6,700 textures to process.
7) That?s it.
Please post questions/comments regarding this mod to
this thread at AVSIM
Replacement Autogen Building Textures - These two files
replace most of your autogen textures with smaller versions. These
include all the textures that start with AG and BLD.
BLD files go in the main Flight Simulator\Texture folder. The AG files go
in Flight Simulator\Scenery\Global\Texture folder.
Here is a
that replaces other miscellaneous building textures, such as
skyscrapers, building roofs and airport terminals buildings.
Runway and Taxiway textures
- Just unzip this file to your main
Flight Simulator\Texture folder.
- Unzip to Flight Simulator\Scenery\World\Texture
Misc. CFG File Edits
Add the following to the [MAIN] Section of your FSX.CFG file
Replace the ?? with a number between 0 and 1. This controls how much time
the processor spends on scenery. Bigger number means more time spent on
scenery and less FPS. Smaller number means less time on scenery and more
FPS. Recommended value is .33. Not sure, but should probably choose
numbers that are easily divisible into 1, such as .25, .33, .5.
Turn off the red warning text message for brakes, pause, etc. Look for
these lines in FSX.cfg and change True to False
Vehicle Traffic Mods
Not yet started - It should be possible to lower the variety of vehicles
on the roadways. So instead of having 50 different models of cars and
trucks, maybe we just have 20. Might be worth it if it allows us to
increase the volume of traffic. Also, any modelers out there that want to
check and see how frame rate friendly the default truck and car models
are? Should be pretty easy to create some replacement models that are
more frame rate friendly and get rid of bump and specular textures. Also,
looks like autogen vehicle traffic has sound files. Not sure that?s
Air Traffic Modification
I was thinking it might be nice to have a simple AI Traffic mod that just
replaces the default AI Aircraft models with some more frame rate
friendly versions from AIA, etc. They would just use the default flight
plans until we start seeing specially designed flightplans for FSX.
Any other ideas out there?????
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