[jhb_airlines] Re: Another FSX Foible

  • From: "Bones" <bones@xxxxxxx>
  • To: <jhb_airlines@xxxxxxxxxxxxx>
  • Date: Sun, 12 Nov 2006 09:18:44 -0000

In FS98 the technologies were all very separate. The aircraft designer could
make his model and let others bolt a panel to it or change the textures. We
could build our own 2D panels fairly easily as long as we cobbled together a
selection of pre built gauges - apart from clever sods who could code in

Then along came FS2002 and the gauges were now XML which meant we could
build our own. The downside was that this sim fused the cockpit design into
the MDL file and so we could only make 2D panels for an aircraft - the VC
was stitched up in the model and untouchable. It meant that aircraft and
gauges designer had to collaborate on a design together, which is why the
numbers of aircraft designers plummeted.

I understand that FSX has gone further again and that gauges may be part of
the aircraft model. If so it is taking design further away from the
tinkerers like ourselves.

Just as a matter of interest can you alias an aircraft's panel to another
one on your system like we could in FS2004? I'll be surprised if you can.


-----Original Message-----
From: jhb_airlines-bounce@xxxxxxxxxxxxx
[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill
Sent: 12 November 2006 08:57
To: jhb_airlines@xxxxxxxxxxxxx
Subject: [jhb_airlines] Re: Another FSX Foible

Another aspect to the Garmin introduction, much as I welcome it, is the
effect it has on panels in general. Use a glass panel with any
regularity and the analogue versions are hard to return to. In FS9 it
was possible to make any number of hybrid panels, using glass gauges
from a variety of sources, backed up by a sensble number of  standby
analoue gauges. In FSX, if my first exprience is to be the norm, this is
going to be much more difficult to achieve. Many of the FS9 gauges don't
work. The few light aircraft in FSX all have the same Garmin panel. The
background, meagre though it is, is the same. A few readouts within the
Garmin are changed, to reflect the presence or absence of variable pitch
prop. The overall effect is that all GA aircraft look the same; which is
about as Unreal As It Gets!
What I tried to do last night was to place the Garmin unit within one of
my existing panels; that of the APM20, which I'd constructed as a
variation on the Bulldog panel's background. My next shot will be to
reverse the batting order. I'll just copy the C172.G1000 panel across
and see if it works If so I'll swap background bipmaps and go on from there.

Gerry Winskill

Bones wrote:

>It has already been hinted at in FreeFlight that the system complexity
>has gone up a level or two and that interdependencies are more strict
>in FSX. This has been roughly translated by some as a move by MS to
>make design feasible for the commercial design teams at the expense of
>the home brew designer. They can therefore claim that the product is
>open to 3rd party support whilst also ensuring those 3rd parties are
>limited to groups that can afford the time and tools to work with the
>new code.
>I'm guessing here but I suspect MS don't want people hacking into the
>GPS1000 code. It might be worth looking at an existing aircraft panel
>with the GPS fit to see if there are any hidden gauges that may be
>interfacing between the ASI or altimeter and the GPS..
>-----Original Message-----
>From: jhb_airlines-bounce@xxxxxxxxxxxxx
>[mailto:jhb_airlines-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill
>Sent: 11 November 2006 22:19
>To: jhb_airlines@xxxxxxxxxxxxx
>Subject: [jhb_airlines] Another FSX Foible
>Whilst modifying FDX panels, for displacement to their own monitor, I
>decided to incorporate the Garmin 1000 panel into one of my much used
>FS9 aircraft. All went well until I flew it. Althought its ribbon rate
>of climb indicator works, the altitude reading doesn't change. Nor does
>the airspeed register, though the TAS appears, OK, in the base of the
>display. Any ideas? Does it look for some sort of authority, in the
>.air file?
>Gerry Winskill

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