[iosaudiogamers] Re: Ideas for games?

  • From: Philip Kragnes <pmk@xxxxxxx>
  • To: "iosaudiogamers@xxxxxxxxxxxxx" <iosaudiogamers@xxxxxxxxxxxxx>
  • Date: Mon, 27 May 2013 17:08:37 -0500

Hi Courtney,
I'm glad you like the concept. I did put the word day in quotes so as to imply 
some other facet of time perhaps, the winner could be the first driver to reach 
a specified fair amount..

Philip M Kragnes, M.S.
Computer Accommodations Program 
University of Minnesota 
McNamara alumni Center
200 Oak Street SE, Suite 180
Minneapolis, MN 55455-2002
Phone: 612-626-0365
Fax: 612-626-9654
E-mail: pmk@xxxxxxx
Twitter: @PKragnes
Http://cap.umn.edu
Http://accessibility.umn.edu

Sent from my iPhone

On May 27, 2013, at 4:22 PM, Courtney Curran <moopiecurran@xxxxxxxxx> wrote:

> Hi Philip,
> This sounds like a very cool concept. I think it should go on a game by game 
> basis, as opposed to in real time. I don't think people would want to wait a 
> whole real day to see how much they've collected. But maybe instead of 
> waiting for a whole real day to pass, maybe each round of the game can 
> represent an hour or something.  I absolutely love the concept of the game 
> though.
> Courtney
> 
> 
> Sent from my iMac
> 
> On May 20, 2013, at 2:10 PM, Philip Kragnes <pmk@xxxxxxx> wrote:
> 
>> Cab Driver Interactive
>> 
>> Each player drives a cab in New York City, picking up and dropping off
>> fares.
>> At the end of the "day," the driver who collects the most in fares wins.
>> The player who picks up and drops off the most fares places.
>> The player who drives the most miles shows.
>> 
>> Throw in the occasional fare who does not pay; the fare who asks the cab
>> to wait with the meter running; the fare who wrecks the inside of the cab
>> so that the driver is forced to take a break to clean it; the time-wasting
>> flat tire; detours; and so on.
>> 
>> For the sighted players, they might be able to view New York streets and
>> attractions through the windshield.  A running fare meter, for blind and
>> sighted, would be a nice touch.  Other cab ambiance would also be cool!
>> 
>> 
>> Philip M Kragnes, M.S.
>>      Computer Accommodations Program
>> University of Minnesota
>> McNamara Alumni Center
>> 200 Oak Street SE, Suite 180
>> Minneapolis, MN 55455-2002
>> Phone: 612-626-0365
>> Fax: 612-626-9654
>> E-mail: pmk@xxxxxxx
>> Twitter: @PKragnes
>> Facebook: phil.kragnes
>> http://cap.umn.edu
>> http://accessibility.umn.edu
>> -----Original Message-----
>> From: iosaudiogamers-bounce@xxxxxxxxxxxxx
>> [mailto:iosaudiogamers-bounce@xxxxxxxxxxxxx] On Behalf Of Michael Babcock
>> Sent: Monday, May 20, 2013 11:40 AM
>> To: macvisionaries@xxxxxxxxxxxxxxxx; iosaudiogamers@xxxxxxxxxxxxx
>> Subject: [iosaudiogamers] Ideas for games?
>> 
>> Ladies and gentlemen,
>> I am proud to announce that I have currently hired a team of application
>> developers to create the next accessible great game! Now is your
>> opportunity to have your own input, and help create one of the new, and
>> exciting games for the blind, visually impaired, and sided communities
>> alike!
>> I understand that there are presently audio games out there, and they work
>> fairly nicely! However, I am looking to create a application that as I
>> stated the blind, visually impaired, and siding can all participate in and
>> enjoy at the same time!
>> Could you guys please throw around a few ideas for games that you one of
>> mine playing on your mobile device?
>> I really think that this is a market that needs to be explored more!
>> And, there is potential for the application to make it to the desktop
>> platform as well!
>> Please, any ideas that are excepted, will be included with the individuals
>> name who originally brings it up as for crediting in the application.
>> Michael, excited
>> 
>> Need a ripple code? Text me, 406-212-8503 visit startmyripple.com
>> Http://empoweringtheblind.com
>> 
>> 
>> 
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>> 
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> 

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