Dean, I would like you to go into detail as to what is included in the Half Life Mod kit. What tools are available to use to make the MOD? How will these tools be used to make the MOD? What are the functions that we will be using? I know it is difficult to write about these for the "layman" but you don't have to go into detail about parameters. Just discuss what they do. Utilize Kunal, as he seems to be familiar with some of the functionality. Don't be afraid to go into detail about how the MOD engine works. I'm not concerned with the development environment. Ultimately I want to read this and be able to understand what you guys will be doing to make the game given the resources you have. So if I, as an outsider, wanted to jump in and start helping, I could without having to go through the resources you did to catch up. Does this clarify things? Jim Verhaeghe Contract Game Developer jim@xxxxxxxxxxxxxxxx -----Original Message----- From: Dean Butcher [mailto:mathematix@xxxxxxxxx] Sent: Saturday, January 01, 2005 5:34 PM To: Jim Verhaeghe Subject: The TDD Hi Jim I've been struggling with the TDD and have barely come up with anything worth showing (about a page to be exact). I've tried to keep it in laymen's terms, and without documenting the source files this attachement is all that I have. I remember you saying about answering the questions as to what is technically possible and what is not? I believe that this question has already been answered as everything appears to already be there. Enjoy yourself today, of course, but I'd really appreciate some pointers please mate! Happy New Year again! Cheers Dean.