Sorry I haven't responded for a while - the group mails are suddenly being
directed to my lesser used hotmail account - I hadn't checked it for a
I'll document the A.I. stuff (i'll start with behavoural code for entities in the game).
From: "Mike Lee" <mlk@xxxxxxxxx> Reply-To: igda_lcpp@xxxxxxxxxxxxx To: igda_lcpp@xxxxxxxxxxxxx Subject: [IGDA LCPP] Re: Ack! Date: Tue, 8 Mar 2005 01:08:10 +0100 (MET)
> I'm finding it very difficult to make tech > notes to be honest. For instance, initially I thought the intro > training level described in the GDD will enable me to document what we > want to use from the sdk for our game.
From a game-logic POV, we should be able to pick out all the key features we
need to implement from the GDD as it stands.
> there is just so much information in the source code > its overwhelming.
Aye. Thats why I came up "The basics" list of classes & concepts. To be completely honest, I don't think we shall have time to document more than the basics before deadline.
> I looked at MLK's > GameEntity doc and thats fine, as its a BaseEntity class we know we're > going to have to use it, and the information provided by MLK is > concise and pertinent. I've chosen to do graphics, and I was looking
Ta :), If you are stuck for stuff to do, you could always do one of the other Base* classes :D
> thru the graphics classes. I've come across bump-map code, > pixel/vertex shader code, lighting code, but are we going to use all > of this? Also most of the visual effects will probably done by the
Not being a graphics man, I've no idea what is considered "the basics" in the graphics world. For now I'd stick to docing that, I know it is dull as <explitive/>, but it needs to be done.
I'm guessing this would be setting models & animations, changing basic
rendering modes, sprites/billboards, maybe accessing the graphics context.
Then move on to outlining the fun stuff. Just classes of intrest (like The
class C_FunkyEffect in file funkyeffect.h does funky effect), then expand
when we have more details from the GDD++ and/or concept art (or if it is a
funky effect you are really intrested in, doc it anyway, and crowbar it into
the game :D )
Anyway, that is my thoughts on it.
-- Mike Lee [ mlk@xxxxxxxxx ] "Life's not fair, But the root password helps." -BOFH
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