[ian-reeds-games] Re: weer warrior bug and fix

  • From: Craig Brett <craigbrett17@xxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 28 Nov 2013 20:57:25 +0000

Seems so, I can replicate it here. That sucks. But all the others work... that is strange.


Ian, it throws a TargetInvocationException when it's trying to run the after_applied event, as far as I can tell, but I don't know anything more. Sorry. Let me know if it's something wrong my end. I had a look through my script... it may be my ApplyRelevantPoints function, but it looks ok to me. But it seems the most likely to be effected by changes in weird ways. Nothing else jumps out at me as something that would break on some units and not others.

Cheers,

Craig

On 28/11/2013 20:27, Ian Reed wrote:
Just from my end the scripts that came with Dev 43 were downloaded fresh from the link on the map packs page.
Hopefully those were the most up to date.

On 11/28/2013 1:23 PM, Craig Brett wrote:
Hi Allan,

I've downloaded dev 43. Those scripts that you've given us to download... are they the scripts that came with dev 43? Or is something else at play?

Just so I know.

Craig

On 28/11/2013 13:46, Allan Thompson wrote:
Hey folks,
Below is a link for the previous scripts that age of warlords uses.
For some reason, in the new dev version 43 of TB, the weer warrior would crash the game. I know the problem is the scripts, and so below is a link is for the old links. You put this in the data for TB folder, and you probably
want to remove the scripts folder already present.

The funny thing is that the change unit script works for everything else as far as I can tell, it is just that one unit and I am not sure, if it is
actually my fault, where the problem is.
So till it gets sorted out the link is below. For those in the states, happy
thanks giving!

https://dl.dropboxusercontent.com/u/68028683/Scripts.zip



al
"The truth will make you free"
Jesus Christ of Nazareth 33AD










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