[ian-reeds-games] Re: warlords, whats in a name?

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 22 Aug 2013 22:41:04 -0400

Awesome, those are some good ones.  Thanks man!
Yeah, if you figure it out before I do, let me know, lol. I don't know what
it is, but I have never really been able to grasp programming. Ironically,
TB isn't really an issue for me. I think it is because Ian dumbed it down so
much that even a caveman (me) can do it! Geico, eat your heart out!

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of michael Tholl
Sent: Thursday, August 22, 2013 10:27 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, whats in a name?

Hi guys,
I'd say as the creator, it's really up to you what you want to have them
named initially, because the game has the rename function, so anyone who
doesn't like what, or how they are named can just rename the units.
Having said all that, I can try to think up some names for orcs and the
others, if you want, just for the sake of uniqueness among the factions. I
think you did that with the goblins and others, at least in the user guide I
have. grins Some good general terms might be Raiders, skirmishers,
berserkers, marauders, wardancers, perhaps for cavalry, Warg raiders or wolf
raiders, I forget what their cav units ride if that was in the guide. grins
and yes, I meant raiders, not riders. grins shaman or warpriest, perhaps
dark archer.
suddenly my mind is blanking.
Interesting conversation, if I can get the sawdust to settle and the gears
to stop grinding, I think I'll learn something about scripting.
grin
Michael


On 8/22/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Abi,
>
> Yes, I shuld stick with this. I was just frustrated because I am 
> really not sure when something goes wrong if it is me, or what. I 
> thought you would get sick of me screwing it up all the time.
>
>
>
> I think the ones I am most concerned about are the human troops and 
> their alite/advanced upgrades.
>
> So, that is :
>
> Light infantry, elite light infantry
>
> Light cavalry, elite light cavalry
>
> Heavy cavalry,elite heavy cavalry
>
> Heavy infantry, elite heavy infantry
>
> Catapult, advanced catapult
>
> Archers, elite archers
>
>
>
> So, your plan is to  write out the whole thing  new, and give an 
> example? I am glad you managed to figure out how to do the elite 
> versions, that is going to be interesting.
>
>
>
> I am still wondering if maybe just a numbering script would work as 
> well, like instead of archers being Camelot bowmen 1,  it would just be
archers?
> Not that your code doesn't work, but that someone like me might find 
> it easier,  or would there still be a whole lot of coding lines and 
> stuff? I honestly don't know if it would be harder or easier.
>
>
>
> Thanks again, Abi. I appreciate the help.
>
> al
>
>
>
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail 
> prescott
> Sent: Thursday, August 22, 2013 5:39 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: warlords, whats in a name?
>
>
>
> Good news: I've solved the problem!
>
> Bad news: There are more changes for you to make...
>
>
>
> If you prefer, I can send you the new version so you can just copy and 
> paste the working block instead of having to add in lines by hand. The 
> script now treats elite units the same as their corresponding ordinary 
> units so there won't be any confusion over numbers. That also means 
> that an archer and an elite archer are both called bowman. If you 
> want, I could try adding something to change the name too, or are 
> people fine with elite units having the same names?
>
>
>
> Were you being serious about the giving up thing? If so, don't worry 
> about all that, just tell me you don't want anymore scripts. But if 
> you are going to continue, I'm happy to help. What units are you using
this for exactly?
> Is it just the ones you mentioned in your previous message. I could 
> put some more of those units in to help you out if there aren't too many
of them.
>
>
>
> Abi
>
>
>
>
>
> From: abigail prescott <mailto:abigail.prescott@xxxxxxxxxxx>
>
> Sent: Thursday, August 22, 2013 10:02 PM
>
> To: ian-reeds-games@xxxxxxxxxxxxx
>
> Subject: [ian-reeds-games] Re: warlords, whats in a name?
>
>
>
> Well, there's some good news and some bad news.
>
>
>
> Asuming my suggestion of moving the brace worked and you still want to 
> continue with this, there are yet more changes that need to be made to 
> solve the upgrading problem.
>
>
>
> I'm working on it and I'll get back to you if you do want to continue.
>
>
>
> Abi
>
>
>
>
>
>
>
> From: Allan Thompson <mailto:allan1.thompson@xxxxxxx>
>
> Sent: Thursday, August 22, 2013 9:33 PM
>
> To: ian-reeds-games@xxxxxxxxxxxxx
>
> Subject: [ian-reeds-games] Re: warlords, whats in a name?
>
>
>
> I think I may call it quits. My brain hurts trying to comprehend this 
> thing, lol.
>
> al
>
>
>
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail 
> prescott
> Sent: Thursday, August 22, 2013 2:47 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: warlords, whats in a name?
>
>
>
> I'm not certain, but I think the name will stay because the name isn't 
> really related to the type that I know of. This could actually cause 
> some problems because the next time you recruit a unit and the script 
> counts all the units of that type to know what number to name it with, 
> it won't count the elite unit as it has a different type. I think I 
> can probably fix that, I just need to know if you want the elites to 
> have the same names as the ordinary units or something else. I think 
> if you want something else, then you'll have to edit a few more files, 
> but hopefully it won't be too difficult, and if you understand how 
> this last one works (enough to get it working anyway, you don't 
> actually need to know what each line does), then you should be fine. So
what do you think?
>
>
>
> Abi
>
>
>
> From: Allan Thompson <mailto:allan1.thompson@xxxxxxx>
>
> Sent: Thursday, August 22, 2013 4:17 PM
>
> To: ian-reeds-games@xxxxxxxxxxxxx
>
> Subject: [ian-reeds-games] warlords, whats in a name?
>
>
>
> Hi all,
>
> I wanted to  ask if anyone had serious preferences for what units get 
> called. With what Abi did, I guess everyone can name them as they feel 
> like once it gets implemented, so I guess what I will do is name them 
> here in a list, give out examples and see if anyone feels strongly one 
> way or the other.
>
>
>
> Light infantry: pikemen
>
> Heavy infantry: legion
>
> Light cavalry: horse
>
> Heavy cavalry: knights
>
> Archers: bowmen
>
> Catapults, trebuchets, ballistas etc: artillery
>
>
>
> The orcs will be named like the humans.
>
> Goblins and dark elves and all that I might not mess with, but I guess 
> I will see how it goes.
>
>
>
> I just thought of something.  Will the name last with the unit when it 
> upgrades to  an elite unit?
>
> I might have to use the same scripts for those as well maybe?
>
>
>
> al
>
>
>
>
>
>
>
>
>
>
>
>
>
> "The truth will make you free"
>
> Jesus Christ of Nazareth 33AD
>
>
>
>



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