[ian-reeds-games] Re: warlords, whats in a name?

  • From: abigail prescott <abigail.prescott@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 22 Aug 2013 22:02:24 +0100

Well, there’s some good news and some bad news.

Asuming my suggestion of moving the brace worked and you still want to continue 
with this, there are yet more changes that need to be made to solve the 
upgrading problem.

I’m working on it and I’ll get back to you if you do want to continue.

Abi



From: Allan Thompson 
Sent: Thursday, August 22, 2013 9:33 PM
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [ian-reeds-games] Re: warlords, whats in a name?

I think I may call it quits. My brain hurts trying to comprehend this thing, 
lol.

al

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Thursday, August 22, 2013 2:47 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, whats in a name?

 

I’m not certain, but I think the name will stay because the name isn’t really 
related to the type that I know of. This could actually cause some problems 
because the next time you recruit a unit and the script counts all the units of 
that type to know what number to name it with, it won’t count the elite unit as 
it has a different type. I think I can probably fix that, I just need to know 
if you want the elites to have the same names as the ordinary units or 
something else. I think if you want something else, then you’ll have to edit a 
few more files, but hopefully it won’t be too difficult, and if you understand 
how this last one works (enough to get it working anyway, you don’t actually 
need to know what each line does), then you should be fine. So what do you 
think?

 

Abi

 

From: Allan Thompson 

Sent: Thursday, August 22, 2013 4:17 PM

To: ian-reeds-games@xxxxxxxxxxxxx 

Subject: [ian-reeds-games] warlords, whats in a name?

 

Hi all,

I wanted to  ask if anyone had serious preferences for what units get called. 
With what Abi did, I guess everyone can name them as they feel like once it 
gets implemented, so I guess what I will do is name them here in a list, give 
out examples and see if anyone feels strongly one way or the other.

 

Light infantry: pikemen 

Heavy infantry: legion

Light cavalry: horse

Heavy cavalry: knights

Archers: bowmen

Catapults, trebuchets, ballistas etc: artillery

 

The orcs will be named like the humans.

Goblins and dark elves and all that I might not mess with, but I guess I will 
see how it goes.

 

I just thought of something.  Will the name last with the unit when it upgrades 
to  an elite unit? 

I might have to use the same scripts for those as well maybe?

 

al

 

 

 

 

 

 

“The truth will make you free”

Jesus Christ of Nazareth 33AD

 

Other related posts: