Well, there’s some good news and some bad news. Asuming my suggestion of moving the brace worked and you still want to continue with this, there are yet more changes that need to be made to solve the upgrading problem. I’m working on it and I’ll get back to you if you do want to continue. Abi From: Allan Thompson Sent: Thursday, August 22, 2013 9:33 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: warlords, whats in a name? I think I may call it quits. My brain hurts trying to comprehend this thing, lol. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott Sent: Thursday, August 22, 2013 2:47 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: warlords, whats in a name? I’m not certain, but I think the name will stay because the name isn’t really related to the type that I know of. This could actually cause some problems because the next time you recruit a unit and the script counts all the units of that type to know what number to name it with, it won’t count the elite unit as it has a different type. I think I can probably fix that, I just need to know if you want the elites to have the same names as the ordinary units or something else. I think if you want something else, then you’ll have to edit a few more files, but hopefully it won’t be too difficult, and if you understand how this last one works (enough to get it working anyway, you don’t actually need to know what each line does), then you should be fine. So what do you think? Abi From: Allan Thompson Sent: Thursday, August 22, 2013 4:17 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] warlords, whats in a name? Hi all, I wanted to ask if anyone had serious preferences for what units get called. With what Abi did, I guess everyone can name them as they feel like once it gets implemented, so I guess what I will do is name them here in a list, give out examples and see if anyone feels strongly one way or the other. Light infantry: pikemen Heavy infantry: legion Light cavalry: horse Heavy cavalry: knights Archers: bowmen Catapults, trebuchets, ballistas etc: artillery The orcs will be named like the humans. Goblins and dark elves and all that I might not mess with, but I guess I will see how it goes. I just thought of something. Will the name last with the unit when it upgrades to an elite unit? I might have to use the same scripts for those as well maybe? al “The truth will make you free” Jesus Christ of Nazareth 33AD