Hahaha alright. And my ninjas were actually human, they just have stun darts and poisoned daggers/arrows. Yeah, it's weird... On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > No worries about the sounds. If they are for map packs, it is cool. I think > most on the list aren't worried about sounds either, but I can't speak for > them. > > As for stealing ninja hobbits, lol...don't worry about that either. There > isn't a map pack I got that hasn't been hugely influenced by everyone on > the > list in some fashion. Making one of those things is truly a group effort. > > I really don't know what to think about the damage type problem your > having. > All I can think of is that it is some type of typo of some mysterious sort. > Especially if it works with other units normally. > > > > > al > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey > Sent: Friday, November 07, 2014 12:20 AM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: transformation bug plus others?RE: > > I'll try that, thank you. > ... Looking back at my units, my ninja's invisible form sort of had > something similar...with a sneak attack, I mean. Once he used it he would > become visible again. But I used the self_remove_effects= flag instead. > And actually, it was your Age of Warlords map that clarified my theory on > my > idea on how to make invisible and incorporeal units immune to damage from > regular attacks by giving them a whole different health point. So thank you > for that, and some of the sounds too, haha. > That's one of my problems with making maps, I feel like I'm copying what > other people have done, at least in some cases. And I'm always taking > sounds > from other packs that I ccan use for mine, haha. *shrug* > > The hp_inflict_mod is inside the unit file, yes. The protect thing was > actually in a skill though. I did try switching it to the unit itself just > to see if it worked there but there was no difference whatsoever in the > results. > And I tried blocking a different damage type last night, shadow, just to > see > if that would work, and that unit's attacks are far stronger than the one > I'm having problems with. Anyway, the unit who has the shadow attacks--the > king, and his attacks do both physical and shadow damage--can't do damage > to > the other unit when I set its hp_protect= to 5000|shadow, so ... I have no > idea. Seems the error is either with the poison or the dark aspect, but the > why remains a mystery to me. > > On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >> Hi, >> Yeah, that is certainly a bug concerning the effect duration not >> allowing the unit to transform back like that. >> >> I had a work around which worked in age of warlords. I used a point >> in the newly transformed unit to do the duration, so to speak. When >> that point hit zero, I had it go to an effect which transformed the unit > back. >> >> As for the damage thing...I am not sure. It sounds like you are using >> modifications inside the unit, which is fine, but I wonder if an >> equivalent skill would have the same problem? Sorry, wish I could be >> more help on that one. >> >> al >> >> >> >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey >> Sent: Thursday, November 06, 2014 8:18 PM >> To: ian-reeds-games >> Subject: [ian-reeds-games] >> >> Hello again, >> Does anyone have an idea as to why, when my transformation effect runs >> out, the game tells me "unable to find original team of unit" and said >> unit won't transform back? >> >> >> Also, one of my units has this for armour: >> hp_protect=5000|physical,5000|light,5000|dark,5000|poison,5000|spider_ >> venom, >> 5000|snake_venom,5000|black_mamba_venom,5000|basilisk_venom >> It shouldn't be taking damage from certain attacks being used against >> it, but it still is. >> This is from one of the units who is somehow managing to damage the >> other >> one: >> hp_inflict_mod=50|physical,20|poison,60|dark >> It is using the standard attack, and I have the hp_inflict= set to >> 50|physical. >> I'm missing something obvious here, aren't I? >> >> >> >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ > > > > -- -Mew __________ http://www.savethefrogs.com/