[ian-reeds-games] Re: transformation bug plus others?RE:

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 7 Nov 2014 07:16:05 -0700

Hahaha alright.
And my ninjas were actually human, they just have stun darts and
poisoned daggers/arrows.

Yeah, it's weird...

On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> No worries about the sounds. If they are for map packs, it is cool. I think
> most on the list aren't worried about sounds either, but I can't speak for
> them.
>
> As for stealing ninja hobbits, lol...don't worry about that either. There
> isn't a map pack I got that hasn't been hugely influenced by everyone on
> the
> list in some fashion. Making one of those things is truly a group effort.
>
> I really don't know what to think about the damage type problem your
> having.
> All I can think of is that it is some type of typo of some mysterious sort.
> Especially if it works  with other units normally.
>
>
>
>
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
> Sent: Friday, November 07, 2014 12:20 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: transformation bug plus others?RE:
>
> I'll try that, thank you.
> ... Looking back at my units, my ninja's invisible form sort of had
> something similar...with a sneak attack, I mean. Once he used it he would
> become visible again. But I used the self_remove_effects= flag instead.
> And actually, it was your Age of Warlords map that clarified my theory on
> my
> idea on how to make invisible and incorporeal units immune to damage from
> regular attacks by giving them a whole different health point. So thank you
> for that, and some of the sounds too, haha.
> That's one of my problems with making maps, I feel like I'm copying what
> other people have done, at least in some cases. And I'm always taking
> sounds
> from other packs that I ccan use for mine, haha. *shrug*
>
> The hp_inflict_mod is inside the unit file, yes. The protect thing was
> actually in a skill though. I did try switching it to the unit itself just
> to see if it worked there but there was no difference whatsoever in the
> results.
> And I tried blocking a different damage type last night, shadow, just to
> see
> if that would work, and that unit's attacks are far stronger than the one
> I'm having problems with. Anyway, the unit who has the shadow attacks--the
> king, and his attacks do both physical and shadow damage--can't do damage
> to
> the other unit when I set its hp_protect= to 5000|shadow, so ... I have no
> idea. Seems the error is either with the poison or the dark aspect, but the
> why remains a mystery to me.
>
> On 11/6/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> Hi,
>> Yeah, that is certainly a bug concerning the effect duration not
>> allowing the  unit to transform back like that.
>>
>> I had a work around which worked in age of warlords.  I used a point
>> in the newly transformed unit to do the duration, so to speak. When
>> that point hit zero, I had it go to an effect which transformed the unit
> back.
>>
>> As for the damage thing...I am not sure. It sounds like you are using
>> modifications inside the unit, which is fine, but  I wonder if an
>> equivalent skill would have the same problem? Sorry, wish I could be
>> more help on that one.
>>
>> al
>>
>>
>>
>>
>>   -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
>> Sent: Thursday, November 06, 2014 8:18 PM
>> To: ian-reeds-games
>> Subject: [ian-reeds-games]
>>
>> Hello again,
>> Does anyone have an idea as to why, when my transformation effect runs
>> out, the game tells me "unable to find original team of unit" and said
>> unit won't transform back?
>>
>>
>> Also, one of my units has this for armour:
>> hp_protect=5000|physical,5000|light,5000|dark,5000|poison,5000|spider_
>> venom,
>> 5000|snake_venom,5000|black_mamba_venom,5000|basilisk_venom
>> It shouldn't be taking damage from certain attacks being used against
>> it, but it still is.
>> This is from one of the units who is somehow managing to damage the
>> other
>> one:
>> hp_inflict_mod=50|physical,20|poison,60|dark
>> It is using the standard attack, and I have the hp_inflict= set to
>> 50|physical.
>> I'm missing something obvious here, aren't I?
>>
>>
>>
>>
>
>
> --
> -Mew
> __________
> http://www.savethefrogs.com/
>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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