Hi.
here is the out of memmory error in the middle of a map.
this is slightly different have not as of yet caught the protection error
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Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a,
DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart,
Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 188
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 149
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end, Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 97
at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 75
at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile
target, Boolean success, Boolean playForAllPlayers) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 459
at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit
targetUnit, Tile target, Item item, Boolean speakAsync, Boolean
suppressSpeech, Boolean announceCoords, Boolean receivedFromServer,
Boolean suppressSound) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 152
at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit, Tile
targetTile, Boolean suppressSpeech) in
C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 251
at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1
enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 341
at Ian.TB_AI.RunSimpleAI(Unit u, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 98
at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 42
at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 115
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
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OK
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