[ian-reeds-games] tactical battle mid map error

  • From: Shaun Everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 16 Feb 2016 17:48:58 +1300

Hi.
here is the out of memmory error in the middle of a map.
this is slightly different have not as of yet caught the protection error
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An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

   at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53

at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 188

at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 149

at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 97

at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 75

at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile target, Boolean success, Boolean playForAllPlayers) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 459

at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit targetUnit, Tile target, Item item, Boolean speakAsync, Boolean suppressSpeech, Boolean announceCoords, Boolean receivedFromServer, Boolean suppressSound) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 152

at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit, Tile targetTile, Boolean suppressSpeech) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 251

at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1 enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 341

at Ian.TB_AI.RunSimpleAI(Unit u, Func`1 getFriends, Func`1 getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 98

at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1 getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 42

at Ian.Battle.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 115

at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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  • » [ian-reeds-games] tactical battle mid map error - Shaun Everiss