[ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

  • From: Luke Andrews <brailleluke@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 23 Sep 2015 19:51:58 +1000

I'm looking forward to it...

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Wednesday, 23 September 2015 4:54 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

Cool!...So no slow down or crashing on that level?

Actually the building of structures comes in the next map, but only in a
limited way. Next time I should send some instructions. Thanks for the input al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Luke Andrews
Sent: Tuesday, September 22, 2015 6:59 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

I finished this level. Once I got the marshal I put him at the front of my
group along with my tank and the mech leader. I fired the grenade launcher at a
group of creatures and used the troup's other weapons to finish the job as the
grenade doesn't quite kill the creatures. I did however notice that the
building of structures doesn't work as the supply depo doesn't regain actions.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Tuesday, 22 September 2015 7:03 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

Huh, I only experience performance of map issues with warlords maps...Maybe I
should revisit those starship maps and see if it can get cut down?

Raynor is just to the south of the structure as you head to the entrance to the
mountain passes. Use the marine commanders talk to raynor skill to have him
join the group.
He has a vulture hover bike and can kill large groups of zerg easily. The
troop transport can also unload 6 marines and 2 medics to help when things get
rough.I should have given some instructions with that, sorry.

Chances there is way to many creatures so don’t feel bad.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Monday, September 21, 2015 7:21 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

hmmm jim rainer never appears and I have lost one of the trucks I have no idea
how to get past it.
As for the crash, it happens on all the maps in the starship battles as well,
and in fact will eventually happen on all maps that seem to have a lot of
events, eventually things will crash out it takes about 10 or so minutes to do
this.
I have 4gb of ram and the game does run ok so I have no idea.



On 22/09/2015 10:24 a.m., Allan Thompson wrote:

Hi Shaun,
Does this crop up with the starcraft map?

I just got back from vacation, so sorry I couldn’t respond sooner.
Side note: The object of map1 is to escort the 3 civ transports to the
wastelands. Lose jim raynor or one of those trucks and the map ends.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun
Everiss
Sent: Saturday, September 19, 2015 12:00 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] tactical battle latest dev 209 memmory bug

Hi.
This issue happens in any map with a lot of units, and a large combat log.
eventually after a while I get an error.
---------------------------

---------------------------
An error has occurred. Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control + C.
Then you can paste it into an email by pressing control + V and
send the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

at Ian.DSAudio.Play() in
C:\Data\Recent\Games\Sound\DSAudio.cs:line 53

at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean
restart,
Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 185

at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 147

at Ian.TBSound.PlayRandom(String sound, String& randSound,
Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume,
Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 95

at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173

at Ian.GameSoundContext.PlayRandom(String name, String& randName)
in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 100

at Ian.GameSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 92

at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit,
Tile target, Boolean success, Boolean playForAllPlayers) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 453

at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit
targetUnit, Tile target, Item item, Boolean speakAsync, Boolean
suppressSpeech, Boolean announceCoords, Boolean receivedFromServer,
Boolean suppressSound) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 148

at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit,
Tile targetTile, Boolean suppressSpeech) in
C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 251

at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1
enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 289

at Ian.TB_AI.RunSimpleAI(Unit u, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 98

at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 42

at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 115

at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
59

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23

at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs
e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179

at System.Windows.Forms.Timer.OnTick(EventArgs e)

at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&
m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------


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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



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Or by visiting the list page at
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



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You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

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