[ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 22 Sep 2015 19:37:38 -0600

That's odd, I can use the ; key to get the structure list just fine...


On 9/22/15, Shaun Everiss <sm.everiss@xxxxxxxxx> wrote:

also with the latest version of the game I can no longer hit ; to get
the list of structures as I used to.
it acts like nothing is there even when I am on top of a structure.



On 22/09/2015 9:02 p.m., Allan Thompson wrote:
Huh, I only experience performance of map issues with warlords
maps...Maybe I should revisit those starship maps and see if it can get
cut down?

Raynor is just to the south of the structure as you head to the entrance
to the mountain passes. Use the marine commanders talk to raynor skill to
have him join the group.
He has a vulture hover bike and can kill large groups of zerg easily. The
troop transport can also unload 6 marines and 2 medics to help when things
get rough.I should have given some instructions with that, sorry.

Chances there is way to many creatures so don’t feel bad.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Monday, September 21, 2015 7:21 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: tactical battle latest dev 209 memmory bug

hmmm jim rainer never appears and I have lost one of the trucks I have
no idea how to get past it.
As for the crash, it happens on all the maps in the starship battles as
well, and in fact will eventually happen on all maps that seem to have a
lot of events, eventually things will crash out it takes about 10 or so
minutes to do this.
I have 4gb of ram and the game does run ok so I have no idea.



On 22/09/2015 10:24 a.m., Allan Thompson wrote:
Hi Shaun,
Does this crop up with the starcraft map?

I just got back from vacation, so sorry I couldn’t respond sooner.
Side note: The object of map1 is to escort the 3 civ transports to the
wastelands. Lose jim raynor or one of those trucks and the map ends.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Saturday, September 19, 2015 12:00 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] tactical battle latest dev 209 memmory bug

Hi.
This issue happens in any map with a lot of units, and a large combat
log.
eventually after a while I get an error.
---------------------------

---------------------------
An error has occurred. Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control + C.
Then you can paste it into an email by pressing control + V and send
the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line
53

at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
a,
DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart,
Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 185

at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 147

at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line
95

at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173

at Ian.GameSoundContext.PlayRandom(String name, String& randName)
in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 100

at Ian.GameSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 92

at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile
target, Boolean success, Boolean playForAllPlayers) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 453

at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit
targetUnit, Tile target, Item item, Boolean speakAsync, Boolean
suppressSpeech, Boolean announceCoords, Boolean receivedFromServer,
Boolean suppressSound) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 148

at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit,
Tile
targetTile, Boolean suppressSpeech) in
C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 251

at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1
enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 289

at Ian.TB_AI.RunSimpleAI(Unit u, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 98

at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 42

at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 115

at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line
31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179

at System.Windows.Forms.Timer.OnTick(EventArgs e)

at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&
m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------


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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



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Or by visiting the list page at
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip



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ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
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Or by visiting the list page at
//www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

.


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Or by visiting the list page at
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip




--
-Mew
__________
http://www.savethefrogs.com/

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You can unsubscribe from this list by sending email to
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Or by visiting the list page at //www.freelists.org/list/ian-reeds-games

Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

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